As
part of the promotion for the upcoming release of Kid Icarus, Nintendo
are releasing six shorts for the 3DS as part of the Nintendo Video program. I plan on writing thoughts of a few of the shorts on there, but mostly
as part of their respective larger series. Kid Icarus doesn’t (yet) have one,
though, and after all I’m quite excited abut the game overall, so they get
their own entry – even if I have to update it over the course of six weeks, by
the end of which I’ll have had the game a while.
There
are really three shorts here, each by a different studio. The first, Thanatos
Rising from Production IG’s CGI wing, is a three-parter very much like
a game cutscene in the Nintendo style, with bright colours, relatively
simplistic textures and over-acting that I’m sure some will find very hard to
bear. Obnoxious and overacted though Pit is, I find his voice pretty cute –
though it goes too far in the second part with lines about blogs that
presumably are an incredibly awkward translation of some Japanese pun and
really don’t work in context. Basically, Medusa’s minion, the obvious showtune
admirer Thanatos, turns the tables on an army coming to combat him by taking
over a giant Trojan walker and attacking a town. Pit gets the gift of flight,
as ever, and sets off to save the day. The main point is that Pit is adorable
and looks cool, and if that’s all you’re looking for – and in a six-minute
animation to promote a game, it should be – you will be satisfied here. Plus
there’s something about gears that will always look awesome in 3D – and the 3D
without glasses on the 3DS truly is the best kind.
The
second, Medusa’s Revenge, is a single 3-minute short from Studio 4˚C, in
more traditional anime style. For the first 40 seconds, it looks like 4˚C are
going to be lazy and cop out with a whole lot of simple, barely moving
animation made vaguely dynamic by camera movements – and Pit is drawn so stumpy
and young-looking that he almost looks out of PoPoLoCrois. But while
it’s very simple in terms of plotline – Palutena and Medusa exchange threats
and Pit fights his way to her – somehow it makes the hairs on my neck stand up
and comes across as very cool. I’d like it to be included in the game as an
alternate intro, even. True, there’s quite a bit of laziness (a whole lot of
those monsters are copied and pasted) and some of the 3D at the start is a bit
overdone and flat, but I really liked this nugget. And somehow, perhaps because
they were unused to the process and cranked it up too far, I actually got the
best 3D effects from this film I have in any since the recent boom. It’s the
first time in ages it’s seemed like anything is coming out of the screen at me.
So kudos for that.
The
third, Palutena’s Revolting Dinner is a two-parter from – of all people
– Shaft. I was wrong to expect their trademark quirkiness, though: beyond the
daft premise – Palutena accidentally brings some carrots to life and has
problems with them – it’s really remarkably ordinary and predictable, which is
frankly the opposite from what I’d expect from Shaft. They have anime on the
more ordinary side of course – just look at REC – but they actually got Shinbou
Akiyuki to helm this. The way the story builds to its chaotic ending felt quite
Pani Poni Dash!, but otherwise it struck me as a pedestrian way to deal
with the property.
That
said, the art is really cute in it – though Pit looks a bit young – and it’s
fun seeing Palutena uncomfortable, or with a big squash on her head. I just had
hoped for something cleverer and a little less like any given anime for small
children.
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