Friday, 10 November 2017

The Amazing World of Gumball: Season 2

In the five years since I watched the first season of Gumball, it got a lot more popular. Clips from the show occasionally pop up on Facebook, going a little viral. It’s fully incorporated into Cartoon Network promotional material like its 25th anniversary clip. It’s won a number of awards and generally entered into public consciousness to a much greater degree. I’m pretty sure it will be remembered nostalgically in a decade just like Powerpuff Girls and Fairly Odd Parents are remembered today.

I actually watched a fair chunk of season 2 before I stopped for a few years. Back then it was hard to find anywhere to watch the show. But I absolutely loved the episode The Job, where the show’s love of mixing animation styles is taken to extremes. It’s a beautiful, fun episode with a whole lot of weirdness going on, and one of the most inventive episodes of a show animation-wise that can ever have aired on TV.

Broadly, though, the show continues in the same way as the first season. Short, exuberant 10-minute episodes cover things like Gumball feuding with Banana Joe over a chewed pen, going to see the simple life of a rather Armish-esque potato or getting embarrassed over a stupid video of Gumball going viral.

The Watterson parents get more fleshed out here. Richard becomes a little less irritating and more sympathetic, even doing stupid things like getting into petty quarrels with his neighbour or being too wet to kick out the partiers who take over his house. We also get an insight into how he became the way he is, with an appearance from his overbearing mother. As for Nicole, that tough-love competitive spirit of hers reaches extremes, first in how far she pushes Gumball in a paintball game, and later in her own refusal to lose, which develops into her being some incredibly strong beast more or less unbeatable in the established world.

Other characters get more exploration too. Hector becomes more than just some feet and shins. Carrie shows more of a dark side. Insane new girl Sarah gets her introduction, though only seems a little obsessive in this season – and brings with her a very amusing set of friends from another school who look and move like 70s cartoons. Another human introduced is Santa, played with aplomb by Brian Blessed, national treasure.

Then there’s Gumball and Darwin, who were pretty well-developed from the start. They remain two of the most joyful characters to watch in any cartoon – impulsive, selfish and fun-loving Gumball paired with cute, sweet-natured, caring Darwin. In one episode they explore their dynamic, Darwin wanting to take the lead instead of following as the straight guy, and it’s an interesting examination of their dynamic. They’re still totally adorable, and their relationship is still very often homoerotic and has no qualms subverting gender expectations – the boys are quite happy to dress up as girls for their fake TV show (adorably rendered in anime style by Mike Inel online), hyperventilate into one another’s mouths or comfort each other by hugging and stroking. It’s totally adorable.

And on that note, this season pushes more boundaries than ever before. What this show gets away with is considerably more surprising than Adventure Time’s ‘Get in his pants’ joke. Of course everything is only implied – double entendres like “Did you see what he did to that guy’s cherry”, or visual boundary-pushing like Gumball and the balloon boy Alan meeting in the boys’ bathroom and Gumball having to reinflate him by, well, blowing him up. And then coming out of the bathroom looking decidedly disturbed. It pushes at what’s permissible and that’s one of its strengths.

Of all the cartoons currently airing targeted at kids, it’s the one that appeals the most to me. As an animation fan, in terms of humour, in the cuteness of the characters, in the unpredictability of the episodes and in terms of subverting expectations. The last two episodes in particular poke fun at the ideas of a whole world being made of living things and how horrific that would be, and the idea of cartoons resetting after each episode without consequences.


Funny, easy to watch, cute, likeable and inventive, I’ll definitely carry on watching Gumball

Friday, 3 November 2017

君の名は/ Kimi no Na Wa / Your Name

After a longer time than expected, I got around to watching Kimi no Na Wa, Shinkai Makoto’s breakout masterpiece. And I have to say, I see why it succeeded where his other films were restricted to fandom and, to an extent, arthouse crowds. I’ve never been a great fan of his work, which while often artful and in his early days a remarkable achievement for what was basically an individual, never connected with me emotionally.

Yes, what Kimi no Na Wa at last manages, finally launching Shinkai into the leagues of Miyazaki, Takahata and Hosoda, is to have heart. The story is a strange one and the gets bogged down in a rather artificial drama in the final act, but what really matters is that the characters are likeable and compelling – plus the setting has interesting things to say about very different lifestyles in a changing Japan.

I was a bit confused by the title of this film. Why na and not namae? I’ve heard a variety of explanations from Japanese people – ‘It’s more formal and sounds more like a real title’; ‘It has the nuance of your full name, because they only knew given names’; ‘It feels uncomfortable to say “Kimi no Namae Wa?”’ (even though that’s the climactic line of dialogue in the actual script’; and maybe most convincingly, Shinkai just used the title of an old radio drama from 1952, adapted into a movie trilogy in 1953-4 that was a huge hit back in the day.

But this is not an adaptation of an older work. It’s an original story that on the surface is about a boy and a girl who swap bodies and live in each other’s shoes for a day. Not just one day, but over and over again. At first they think they’re dreaming, but begin to communicate with one another through phone journals and other messages, and eventually try to meet one another – though there is a lot that stands in the way of their coming together.

A lot of the drama is rather superficial, with a whole lot of made-up rules for this magical circumstance that it’s implied is connected to the power of a local god. But that’s okay, because the overall narrative is really just a vehicle for two things – the exploration of two characters, and their very different circumstances. She is set to inherit the temple and trains as a shrine maiden in a somewhat stifling small town where everyone knows one another and the girls at school sometimes pick on her for having to do embarrassing things like make sake the traditional chew-rice-and-spit-it-out way. He is a busy city boy living in a small apartment and working as a waiter in a restaurant, and despite his pretty face very inexperienced with women. Judging from his reaction to an excursion, he’s also craving more spiritual experiences.

It’s oddly cute to see Taki, the boy, with Mitsuha’s feminine mannerisms, very well-observed by the animators. Interesting that we’re introduced to him like that, too. Observing gender differences is far less important, however, than observing the social differences between the very different lives these two lead.

The film is also very beautiful. There’s some slightly jarring cel-shaded CG, but mostly this is a real visual treat. Glorious panning shots, intensely detailed backgrounds, masterfully-captured natural phenomena and even some explosions make for a feast for the eyes.

And while it’s somewhat on-the-fly and arbitrary, the film’s narrative makes for some great emotional highs and lows and builds to a good strong climax. Combined with really likeable characters and meaningful stakes, the result was good.


I see that a live-action remake is in the works. Honestly, I don’t see what it would add. In fact, I suspect it will lose the beauty and the carefully-observed physical comedy. A great step forward in Shinkai’s career.  

Wednesday, 4 October 2017

Rick and Morty, seasons 1-3

My introduction to Rick and Morty was the long, not particularly funny couch gag on The Simpsons. Nonetheless, the show has been a huge hit and is constantly being referenced online and seems to be on track to become this generation’s South Park – so I decided to give it a go.

Honestly, the friend I was watching it with and I almost gave up after three episodes. It didn’t click. The show introduces its main characters, obviously riffing on Doc and Marty from Back to the Future, which was indeed the show’s starting point. However, going in its own direction, the show has Rick and Morty as grandfather and grandson, with Rick an alcoholic sociopath and Morty an overly naïve adolescent. Both are voiced by co-creator Justin Roiland, who I know from voicing the annoying but amusing Earl of Lemongrab in Adventure Time, and his performances take some getting used to. Morty stutters and whines, while Rick’s speech is punctuated by annoying burps.

The first episode seems to try way too hard. The humour is very adolescent, and the audience is expected to laugh at things like Morty having to shove things up his rectum and blowing up aliens in explosions of gore that probably seem edgy to kids who have never seen the likes of Superjail – with Rick having much in common with The Warden.

The Lawnmower Man with dogs subplot in the second episode amused me and made me think the show had potential – though I’d already seen the most amusing part as a clip online without knowing what show it was from – but the lazy gross-out humour of the third episode set inside a body made it seem like the show had very little to offer. But after a few friends strongly urged me to keep going, I persevered.

Now, after all the available episodes, I can say I’m a bit of an unusual case. Rick and Morty is one of those Marmite shows – either adored or reviled. People seem to think it’s either the best show ever created or utterly worthless stoner-bait liked only by the very sheeple the show likes to admonish to make itself look cleverer. But for me, I think it’s pretty good. It has some great moments and some utter dud episodes. Some of the ideas are thought-provoking, some unoriginal, and some half-baked. Sometimes we’re just supposed to laugh at butts farting green clouds. Again.

The show really gets interesting when Rick’s solution to a problem gone completely out of hand is simply to slip into another dimension and take the places of a Rick and Morty who happened to die just them. There are after all infinite universes, so if you can cross between them, why not? But this doesn’t just get left there, it becomes continuity and takes a psychological toll on Morty – and raises the question of whether Rick has done it multiple times before.

This is where the show gets interesting. Of course, like most multiple-universe sci-fi it really doesn’t begin to broach the real conception of infinity. The show indicates there are a bunch of remarkable versions of the characters from other universes, like a doofus Rick or a lizard Morty or even two Mortys who dress like the characters from Gravity Falls (in one of many references to that show, because the creator is buddies with Roiland). But of course, in infinite realities there are infinite versions of each of these, plus infinite that are not like them, with infinite universes being created in infinite fractions of time from each and every moment, so having just ‘a whole bunch including some quirky unique ones’ doesn’t really cut it – even if most of the show’s best episodes are based on taking this idea further to have, for example, an evil Rick and an Evil Morty, a ‘Citadel of Ricks’ who decided to get together and in some cases exploit the rest, and even jaded corrupt police officer Mortys showing around good-hearted rookie Ricks.

Perhaps the heart and soul of the show is trying to discover whether or not Rick has a heart and soul. He’s decidedly an antihero, perhaps one of the most reprehensible characters ever created, willing to create whole universes to power his car battery and destroy them too, drunkenly devising Saw-like games to slaughter people he doesn’t like, watching Morty writhe in pain with two broken legs with little to no interest, and subjecting his family to endless mind games and manipulations. Yet it’s very compelling for the viewer to speculate that it’s all a façade for a deeper pain and yearning, a wish to be accepted and for others to help him with his inner pain – which was at the centre of the season 2 cliffhanger and remains interesting even after he illustrates how getting caught was part of his plan. Witness one version sacrificing himself to save Morty, or a flashback about his love for his wife and daughter that it turns out he fabricates, or the close friend who reveals that his exuberant random catchphrase is actually a cry for help. He even tries to zap out his brains!

For some reason, it tends to be the show’s most uninteresting and unfunny moments that take off as the most popular, simply because they’re big, obvious moments. Rick sending Morty on a dangerous mission to get him a drug that makes him do a silly dance, or spontaneously coming up with a song called ‘Get Schwifty’, or turning himself into a pickle. These seem aimed at just making stoners laugh at how random and zany the show is, but I can’t say I find them funny at all.

I’ve seen a lot of this humour before, too. Marvin from The Hitchhiker’s Guide has a lot in common with a machine shocked that its purpose is to pass butter, perhaps with a dash of the toaster from Red Dwarf – which also has the ideas of hallucinating a whole life only to see a ‘Game Over’ screen and an alternate universe version of a cool character with a bowl cut and buck teeth. In fact, most of Rick and Morty’s humour aims to be edgy and boundary-pushing, but it’s actually all mostly very safe, on ground previously trodden by the South Parks and Family Guys of the world. Attempts to be edgy by joking about sex robots and cuckoldry and of course that ultimate edgelord button, people having traumatic memories of childhood sexual abuse, are sub-4chan attempts to shock, and the one and only time I was surprised the show ‘went there’ was when it showed drunk Rick rants about Israel – which was genuinely surprising and funny, with the point being that the most feared and respected man in the universe feels awkward and babbles excuses when it comes to the tension there. Though the most recent episode glibly suggests peace was attained there by getting high. Typical.

There’s also some episodes that are total duds. Using interdimensional cable as an excuse to just have the actors ad-lib only results in ‘You had to be there’ style moments, and those episodes were probably the show’s worst. At least the montage of memories in season 3 brings with it the interesting moral question of how many of Morty’s memories have been altered by Rick – including, endearingly, any time that Rick messes up and gets embarrassed in front of Morty.

For all the faults I found with the show, though, what I really liked was how it put its characters through cheesy sci-fi situations but actually allowed that to have a deeper impact. Morty is changed by the knowledge that there are myriad other universes and he’s expendable. Summer has the harrowing experience of a machine taking ‘keep Summer safe’ to horrifying extremes. Beth has to wonder if she’s only a clone who believes herself to be the real Beth. Jerry is the show’s punching bag but has the curious experience of being put in a position to help assassinate Rick. These people are altered by what they go through, even if it turns them into much worse people ready to commit murder almost as easily as Rick is. When Rick and Morty shines is when it raises interesting questions about existence and purpose in a multiverse where you are one of countless identical versions of yourself, if you even exist at all and can trust your beliefs.

I’ll watch all there is of Rick and Morty, but honestly I would call it hit-and-miss at best, occasionally deep and inspired, but far too often formulaic and unoriginal. I’d call it above average, but not by much. 

Saturday, 30 September 2017

Chii’s Sweet Adventure /こねこのチー ポンポンらー大冒険 / Kitten Chii’s Full-Belly Grand Adventure


I thought that little kitten Chii’s animated adventures had come to an end after the end of Chii’s New Address and the single OVA that followed it. But a few years on, the show has been revived, this time as a CG adventure from a studio called Marza Animation Planet - perhaps best known for animating the Vocaloids for the Hatsune Miku live parties.

The show picks up more or less where Chii’s New Address leaves off, even re-animating the events of the OVA, where little Chii meets another kitten, the hilarious Kocchi – who is an interesting example of the male tsundere. Unlike naïve, hapless Chii he thinks he’s big and tough and even calls himself ‘ore-sama’, and yet he’s still a clumsy little kitten too, making him the perfect foil for Chii and a great addition to this cast.

Other than this addition, plus Chii being reunited with her siblings Ann and Terry (without knowing they’re related), it’s largely more of the same. Chii gets up to mischief at home and outdoors, be it by messing with the computers at home, chasing frogs and birds or getting lost out in the town after being chased by a dog. Some other enjoyable episodes happen when big local tomcat Kuroi-no tries to teach Chii to be a cat, which she’s pretty hopeless at.

Things are episodic and cute, every episode ends with a game of ‘acchi-muite-hoi’ with Chii and the production is all very slick and professional. There’s a nice song by Perfume to open the episodes, with interesting mixed media effects, superb voice acting and even some fun musical numbers.


Of course, the visual change will be divisive. CG is no longer a novelty and generally isn’t very welcome, lacking a lot of the charm of hand-drawn animation. It took me a while to get used to this, and the humans certainly never escape looking like an uncanny mixture of stop motion and video game characters, especially poor little Yohei whose dot-eyes don’t transition well. But Chii herself actually makes the transition very well and looks very sweet in this style, to the extent that going back to watch the animated version, it all looked a bit too rough around the edges. By the end I had adjusted to the style and very much enjoyed it – though could have done without the two recap episodes with creepy live-action episodes where a huge kigurumi Chii lumbers around the animation offices and goes to the Japan Expo in Paris.

Tuesday, 26 September 2017

The Lego Batman Movie

I was looking forward to this. The LegoMovie was an unexpected joy, there’s more potential to mix franchises here than anywhere else, and word of mouth was good. But honestly, I don't think this matched up to its predecessor. It lacked the exuberance and anything-goes freewheeling nature of that film, and had more one-note humour. Still, for casual and hardcore fans alike, there was a lot to enjoy here. 

Riffing on the Batman of the first movie, all self-referential boasting, claims of being awesome and deep emotional repression, there were a whole lot of great points here. Having a full roster of Batman villains - and then one-upping them with the big bads of numerous other franchises - was a whole lot of fun. A small scene with the Justice League gave some laughs too. The big action setpieces were great to look at and often very inventive. And the strange thing about comedy is that the more overt, exaggerated and silly you make a character's hang-ups, problems and angst, the more directly you can switch gears to actual pathos and touching character moments. Making the film essentially about how Batman's bravado is all a front for his yearning for family and companionship makes that very easy to do - especially when you pair him with a Joker longing for acceptance, where the joke is that the protagonist-antagonist relationship has a lot of parallels with a romantic relationship. 

So all in all I wanted to enjoy it. I got most of the jokes and references and it often raised a smile. Because it's a comedy it doesn't really matter that loose ends aren't really tied up, like why the Joker didn't have to go back with the rest of the baddies. I loved the little touches like Bane sounding like the movie version and Robin's costume origin. It was also nice to have Barbara Gordon written so strong and capable. 

But in all honesty, it wasn't what I'd hoped it would be. Everything was superficial by design, so I ended up not connecting with anyone on the cast - which wasn't the case with the Lego Movie. There was no way to prevent Gotham getting totally torn apart so it felt like there wasn't much more at stake after that, nor that the characters particularly cared about any of the carnage in any case. And while the Lego Batman character was great as a side-note to a wider story, he wasn't really that fun as a protagonist. 


Not bad by any measure, but just not that fun either. 

Tuesday, 19 September 2017

Wakfu: season 3

After waiting years for season 3 of Wakfu, tided over by the OVAs, Aux trésors de Kerubim and the Dofus movie, I was extremely excited for these too-brief 13 episodes. Especially because making Ankama animations is expensive and if the season isn’t a big enough success, it may be the last we ever see of Yugo and co. So it was with great eagerness that I dove into the World of Twelve once again. And ultimately, I have to confess that I’m a little disappointed.

The set-up was very promising – after the previous seasons and OVAs dealt with the threats of the Eliacube, the mysterious Eliotropes and perhaps the biggest worldly threat, Ogrest. In this season, I thought we would be turning to the final, most powerful beings – the twelve gods. And while they were broached and were central to the plot, they were in no way the season’s antagonists or a tangible presence.

The other major strands to be taken care of were centred on Yugo’s interpersonal relationships. First, his shattered bonds with his brother Adamaï, teased as the season’s antagonist after growing up to look very much like Frieza. Second, his feelings for Amalia. The former actually led to a pretty roundabout and unsatisfying character arc where it seemed unlikely Adamaï should have gone down the path he chose or done the things he did to his former allies. The latter was stirred and broiled this season and provided some of the best emotive moments, but of course could not be resolved.

But ultimately all of this took a backseat to a very disappointing overarching story. The antagonist was intriguing at first but was soon revealed to be rather uninteresting with a lame plan and borrowed power. Rather worse, his plan revolved around that most tired and uninteresting of anime tropes, the floor-by-floor tournament in a big tower. Not only was his motive unconvincing – with none of what he planned for in the tower actually unfolding and it all eventually just falling apart on him – it meant most of these precious final episodes were spent on things like talking to a little girl about animals or playing a weird physical pinball game with a creepy pantie fetishist. After the Dofus movie kicked up the storytelling excitement so much I had high hopes for this season, but ended up let down to the end.

There also seemed to be a real lack of attention to detail. There’s a lot we just aren’t told. What happened to Chibi? Why were there some demigods we didn’t even get an introduction for? Who was going to replace Xelor, Hareboug? And did Harebourg and Coqueline’s animals share the fate of the pocket dimension? What happened in the Sadida kingdom after Amalia left it? Will Rubilax consider his contract filled and seek freedom, even if he of course is just a big tsundere and likes being around Pinpin? Couple all this with an unsatisfying cliffhanger ending, some obvious recycled animation that highlighted a stretched budget and way too much focus on Iop fights that really didn’t bring anything new to the adventure and there was a lot of disappointment.

Which isn’t to say it was all bad. Every episode was in some way a joy to watch and I still love Wakfu in general and was excited right until the end, even if I feel a little let down overall. If there’s more, I will absolutely be watching it. It was nice to see Yugo just a little grown up, having grown out of his weird bulgy forearms. And the kids, Elely and Flopin, were a joy – Flopin was adorably soft and caring while Elely was her father’s daughter, strong, bold and always upbeat. And even if only a little, it was nice to finally have some Ruel backstory and development.

While I miss Wakfu being a simple story of adventurers on a quest, moving it to more serious and ambitious territory was absolutely a good move. But the moment the show took everything to a tower in a pocket universe, with a vague plot about suicide bombing a dimension we know next to nothing about, there was a severe lack of emotional stakes and pretending Tristepin was going to die for the fiftieth time wasn’t going to cut it. It’s also telling that some of the most moving moments we saw were just visions inside the characters’ heads – especially inside Yugo’s, where he’s tormented by old antagonists who always were more interesting than him.


I really do want to see what happens to Yugo and the rest. I want to see Elely and Flopin and the new baby reach their potential. I’d like to see them clash with the gods and challenge them to be less complacent. I’d like to know what can become of Yugo and Amalia. I’m still hugely invested emotionally in this world and enjoy the episodes. It’s just that I had very high hopes and I feel a little let down. Not because I feel my expectations were unrealistically high. Just that I hoped Ankama would be able to at least move me as much as they did with the Dofus movie with characters that I care about more. But that wasn’t going to happen floor-by-floor in a tower in a pocket dimension. 

Wednesday, 2 August 2017

The Lion Guard

I’m happy the The Lion Guard is on our screens.

As a lifelong fan of The Lion King, I received the news of this series with mixed emotions. I was happy the property was getting more attention and that I would see a continuation of a favourite story, but of course the premise made me pause. So it’s a mid-quel during The Lion King 2 about Kiara’s little brother…who just never gets mentioned at all by his family or friends after that movie’s time skip? And plays a prominent role in Pride Lands politics with his group of friends, many of them belonging to species never seen in the movies, yet we have to accept all of them just vanish?

Well, to enjoy the show you simply have to accept that aspect of it. And I very quickly did, because I found myself liking the show in almost every way very quickly indeed.

A big part of that is that it’s very nostalgic. Not just because it’s obviously based on The Lion King and the animators have made great pains to emulate the style of the movie in modern vector animation – particularly successfully when it came to the lions’ facial animations, which are amazingly faithful to the cel-animated high-budget original movie. But more because of the premise and the writing, which evoke many other shows and properties of the past. With a fantastic voice cast where every actor not only evokes his or her animal but has a mellifluous voice that it’s a pleasure to listen to, I was reminded of Little Bear. The idea of young animals from different backgrounds coming together to solve the problems of nature reminded me of The Land Before Time and its sequels. The brisk writing, humour and musical numbers that were sometimes inspired and sometimes generic pap echoes the early My Little Pony: Friendship is Magic. And while it’s not really a positive, the all-purpose overpowering deus ex machina of ‘The Roar’ put me in mind of the Sword of Omens in Thundercats and its ability to fix just about any problem at the end of the episode.

There were jarring elements here. Fuli the Cheetah somehow doesn’t fit the aesthetic, looking much more like vector animation than the rest of the cast. The show starts out obliquely mindful of the fact that while they prize the Circle of Life, these lions and cheetahs tear apart and eat the zebras and gazelles they live alongside, it soon descends into a herbivore-good, predator-bad pattern that conveniently leaves out how the lions actually eat. Despite this natural division, there’s obviously a bit of care taken about racial insensitivity here, too, for while the hyena bad guys still mostly sound like street gang members, there’s also some good hyenas (who sound different) to show it’s not because of their race that they’re evil – which is a pretty good message to include, but gets conveyed in a rather cumbersome way. And it was also strange and hilarious at first to hear Brick from The Middle as Ono.

Hyenas aside, I rather like the message of diversity that The Lion Guard brings, which is less simplistic than it may at first appear. The premise is very inclusive – young Kion, Simba and Nala’s cute mohawked son, is gifted with the supernatural Roar of the Elders, a roar which seems to channel the forces of nature and the magic of generations of ancestors and sends nasty hyenas flying off Team Rocket style. Scar once possessed this roar, but lost it because he misused its power – and for some reason never mentioned it in any of his appearances. It’s traditional for the lion who can use the roar to assemble the Lion Guard, the members of the pride who are the best there is at what they do – the Guard must comprise the fiercest, the strongest, the bravest, the fastest and the keenest of sight. 

Progressive Kion doesn’t stick only to lions, but assembles his Guard from throughout the pridelands – a keen-sighted egret, a swift cheetah, a bulky hippo, a fearless honey badger and then Kion at the centre of it all. Why I like this is that it celebrates diversity but also differences in cultures – each member has their own strength, their own way of living and their own knowledge, different from the others. They are diverse and fundamentally different from one another – they don’t have to mash together to all be the best at everything, or convince themselves they are all the same.

The Lion Guard become a kind of police force and community support. They keep the denizens of the Outlands at bay and help mitigate the effects of natural disasters. Some original cast members make their appearances, Ernie Sabella ever happy to reprise his Pumbaa role and James Earl Jones returning as Mufasa’s  readily-accessible ghost for the pilot double-episode (a sound-alike taking up the reins later on). Jason Marsden, Andy Dick and Lacey Chabert reprise their roles from The Lion King 2 in a highlight episode, and Cam Clarke returns not as Simba but as a background vulture.
Some of the episodes are inventive and original, like when Reirei the jackal teaches the Guard about manipulation and two-facedness, or when aardwolves are mistaken for hyenas and their absence ruins the local ecosystem. Others are a bit tired, like when a boastful celebrity eagle turns out not to be what his legend suggests he is, or when two annoying gorillas have to be escorted back to their homeland. A stronger season finale also would have been a good idea.


But I have to say, I think The Lion Guard is the best show for young kids currently airing that I know of. In terms of production quality, writing, world-building and acting, it’s ahead of the rest. Season two has just begun, and I hope the show can actually develop, as it could potentially stagnate quickly, but so far I rather like what I’ve seen!