Showing posts with label Kamiyama Kenji. Show all posts
Showing posts with label Kamiyama Kenji. Show all posts

Monday, 27 June 2011

東のエデン 劇場版 I+II / Higashi no Eden Gekijouban I+II / Eden of the East movies I+II: The King of Eden + Paradise Lost

I loved the Eden of the East anime series, but with a proviso – that the unfinished story would reach a satisfying resolution with the two movies that followed. Unfortunately, these two feature film sequels have not provided closure, nor more depth to its characters, nor even a visual spectacle. The ultimate feeling has been of two protracted episodes of the anime that stalled and went nowhere.

The first movie, The King of Eden, follows on from the slightly difficult situation left behind by the series: trying to direct all suspicion against the NEETs who helped him onto himself, Takizawa has once again erased his memory. However, he has also become something of a celebrity, the image of him pointing at the missiles iconic, making him seem like something of a revolutionary. The first part of the film is devoted to Saki searching for Takizawa, some false drama is created by another Seleção targeting the couple, and then the enigmatic number 1 decides that the best way to attain his ever-changing goals is to destroy everybody else’s Juiz supercomputers. The somewhat throwaway temporary antagonist ‘Johnny Hunter’ from the series saves Takizawa’s computer, and the film ends with Takizawa about to go back to Japan with his plan to become the country’s king – something Juiz might just be able to accomplish.

If all this sounds like half a film, it feels very much that way. There’s a lot of prevarication and not much action. The whole thing could easily have been truncated to half an hour, but instead is spun out. There’s not even much in the way of character development for anyone beside Saki, and if the viewer isn’t attached to her from the series, they’re likely never going to be, so it doesn’t feel too necessary. But of course, there is another film to come, another chance at resolution.

In Paradise Lost, the odd set-up finally comes to a head. Takizawa goes back to Japan, where he is considered either revolutionary or terrorist. Juiz has been leaking information that suggests he’s the illegitimate son of the ex-prime minister, with the undertones of him being groomed as a successor – as close as the computer can get him to being a ‘prince’, and then a king. He is immediately whisked off to be confronted by the wife of the ex-prime minister and lightly interrogated, Surprisingly, this sparks not an action-adventure where Takizawa becomes centre of attention for the world, but a slow quest for Saki to uncover who Takizawa’s parents are. Systematically, the film removes all interesting plot strands without developing them in an interesting way. Takizawa’s memories soon creep back, and Saki spends most of the film away from him, so the interesting direction the romance might have taken goes nowhere. The mysterious other seleção can do nothing, and the two most interesting antagonists end up taken out of the picture in a very artificial way at the end. And Takizawa’s loose plan is never revealed to be something that will manage to work brilliantly in the end. The final resolution is the desperate gasp of a writing team who need an ending, and the muddle of threats, gifts and misdirected social commentary not only doesn’t ring true for a second, but with its aftermath totally trivialises the previous explorations of younger and older generations, the social fears of Japan’s disaffected twenty-somethings and concepts of hereditary privilege within capitalist societies. It could all have been so interesting, but it was presented in such a pat, simplistic way.

The dénouement leaves things open for a final story or two, but after this, my enthusiasm has waned so much. I thought that the story would have links and parallels to King Lear. In the end, if anything, the ideas of the older generation bequeathing their kingdoms to the young could have been the seed for a fantastic story here; the fact that we had nothing but a shadow of it at the end reduced this to one of the biggest disappointments of recent years.

Saturday, 18 June 2011

東のエデン / Higashi no Eden / Eden of the East

Four noteworthy things ran through my head in the first minutes of Eden of the East. The first was, ‘Wow, this has to have the same character designer as Honey and Clover’. The second was, ‘Hey, great, finally anime studios are getting American voice actors to do the English parts – not to mention having a great opening song in English’. The third was, ‘Well, would you look at that, censoring a naked person’s rude bits with a white scribble – that’s new.’ But ultimately, the fourth was, ‘It looks like Production I.G. are finally doing something I’m going to like as much as Seirei no Moribito.’

These were pretty insightful things to have thought, if I may say so myself! Well, apart from the one about the rude bits. The character designs were indeed from Umino Chika, mangaka of HachiKuro, which suited Saki’s character extremely well. That song was actually Oasis’ most recent single, which shows the kind of budget involved here – and was in fact more interesting than anything else I’ve heard from the band in years, with a nice reference to Pope. And the director was Production I.G.’s leading light Kamiyama Kenji, who also helmed Seirei no Moribito.

There are two movies following the series, so it’s a consciously unfinished story, but also a fascinating one. Taking its cues from The Bourne Identity, the story opens with a sweet-natured young girl very confused by the appearance of a young, good-looking, thoroughly naked young man outside the White House. He has nothing but a gun and a phone, but gets her out of a scrape with the police after she decides to try and throw a lucky coin into the White House fountain. They manage to get away, and she gives him her coat – but forgets her passport is in the pocket. Managing to find him again, moments after he gets to an apartment listed on his phone with several passports and takes one on as his identity – the most explicit Bourne homage – she is wrapped up in an intrigue involving an organisation that can seemingly do anything, twelve people with ten billion yen each, and missile attacks on Japan.

With a very near-future setting (towers have been rebuilt on the World Trade Centre site, and programming technology has moved on just a little), the issues explored actually turn out to be closest to those of Welcome to the NHK, with which this shares much thematic ground. Saki is involved with a group of NEETs and hikikomori (shut-ins) who very nearly became successful with their revolutionary augmented reality software. However, somehow the disappearance of several thousand such shut-ins and some mysterious missile attacks on Tokyo that hit only uninhabited areas seem to be related – and have links with a strange, deadly game to save society (with a fun football theme to it). Of course, some of those trying to win such a game take extreme measures, and others end up having to use everything they have to stop them.

Eden of the East looks great, has superb pacing and likeable characters, and is full of good ideas. There are some elements that just don’t satisfy, though, especially towards the end: would anyone really think they could win the game as the antagonists do, and was it not anticipated that the Seleção would just waste money to cancel out one another’s plans? No matter how powerful, how does Juiz pull off some of her feats? Was it really necessary for our loveable seleçinho to erase his memory? Why the shipping to Dubai when the men could easily have dissipated unnoticed? And while much of the series’ humour comes from inappropriate nudity, by the end none of it is really explained. Why was he nude at the start? Why are the men that pour out of the crates unclothed and shaven-headed? But these are either minor quibbles or things that may yet be explained. Eden of the East is definitely one of the better recent anime, and I’m eager to watch the feature films.

Sunday, 15 May 2011

ブラッド・ザ・ラストバンパイヤ / Blood: the Last Vampire

This 45-minute theatrical feature animation managed to gain quite the reputation, but I found it difficult to see why; I can’t recommend it in the least. It has just one thing going for it: some above-average, albeit not stunning, animation sequences.

Released in 2000, Blood: the Last Vampire has spawned its own animation series, Blood+, as well as various video games. The plot is basic – vampires in an American military base situated in Japan must be hunted down by a kickass babe in schoolgirl’s clothes. Cue lots of bloodletting, lots of ugly, cheesy monsters and a fair few clichés that will have you burying your face in your hands. Not bad for three quarters of an hour.

If your idea of anime is stuck in the 80s, that is to say that you pick up a DVD from Manga Entertainment expecting a splatterfest of gore and maybe some idealised girls and explosions, but don’t care about plot, then just maybe this will be for you. If you like any semblance of plot or characterisation, look elsewhere, for our protagonist is a typical ice-maiden that it’s very hard to care about, and the sympathetic character at her side is even duller - although her character design (a dumpy middle-aged lady) is a welcome deviation from the rest of the clichés surrounding it. Much better action adventure anime can be found – just look at Princess Mononoke or Mai-HiME. Fans of vampire anime would do far better with Vampire Hunter D: Bloodlust or Trinity Blood, which take their subject seriously but with strong characters and interesting storylines. There’s also the classic Hellsing, which is also cheesy in its way, but infinitely cooler than Blood: the Last Vampire because it revels in its schlockiness.

Perhaps the title was marketed heavily towards the English-language market because some half of its dialogue is in English. But this is to the detriment of the title, because the badly-written dialogue is made still worse by some stiff and lifeless English-language acting. And the way some of the black guys are drawn borders on offensive.

The integration of CG and hand-drawn animation is technically impressive, in the opening scene in particular, but that alone does not make Blood: the Last Vampire worth seeing. I also think it a little reprehensible that the running time is not supplied on the DVD case. I’m sure several people have bought this thinking they’re getting a full feature, only to have a piece of animation the length of a single TV special.

(originally written 11.9.07)

Wednesday, 29 December 2010

精霊の守り人 / Guardian of the Sacred Spirit / Seirei no Moribito



Seirei no Moribito just should not exist. But I am so very glad it does. There just should not be an anime that looks this incredible, takes on such an immense and far-reaching storyline, especially not in a world where no-one’s heard of it because they’re all too busy watching Lucky Star.

Everything about Seirei no Moribito is head and shoulders above anything else in the weekly anime world. The production standards make the show look like a movie from a big studio like Ghibli. The theme comes from hugely successful J-Rock band L’Arc~En~Ciel (though does contain some rather strained English pronunciation) and the incidental music sounds fantastic. The art is stunning, from backgrounds you could stare at for hours to some very appealing character designs that never go off-model. Every frame is done perfectly, no corners cut, and the animation is as good as it gets – just look at how those fights are choreographed, and how they move! Weapons really have weight, characters try to outthink one another, and while the acrobatics are fanciful, they’re more believable than wire work in kung-fu movies. This anime is a feast for the eyes.

And fortunately, it’s coupled with an ambitious story. Seirei no Moribito’s plot comes not from a manga, but from a novel, and the difference in crafting, I must admit, becomes apparent. The story is slightly reminiscent of Scrapped Princess’s – the Emperor’s son is marked with the sign of the water spirits, so his own father tries to dispose of him, thinking it the mark of a demon. His mother sends him away with a spear-wielding female bodyguard, and they flee their pursuers, beginning to find out the truth about the water spirit as well as more about one another as Prince Chagum adapts to life outside the palace.

It’s actually quite a lazy storyline, driven like too many fantasy stories by the inevitability of a prophecy and magical creatures with magical rules that can be made up at will by a writer. Even accepting the magical setting, it’s only just believable that court advisors with access to ancient knowledge can believe something evil until one person actually reads the ancient texts left to them and realises that’s all wrong. There are some silly-looking magical fish-men and an old shaman who is an extremely adept fighter, both of which were just a little too daft to fit in here, with the otherwise realistic tone. Similarly, the arbitrary rules affecting battles with otherworldly creatures, like being able to fight them only after eating a certain kind of flower, make some of the climactic parts really rather hard to find exciting, in a similar way to the final sequences of Mononoke-hime. But very much like that film, it is the detail of the fanciful historical setting and the small, intimate moments of human contact that make this series transcend its rather uninteresting main plotline and become superb. Some anime bloggers complained of a slow patch around episode 7, but side-stories like Chagum beginning to get some idea of how the streets work and making some friends (even if they’re soon left behind) gave a vital human element to the story. Yes, perhaps it could have been done more quickly and effectively, but the main story was simple so the side-plots were spread out to a reasonable degree, and focus on the details of life, on how to survive in a cave in winter, on how a mill with a waterwheel works, on a spoilt child who’s never gone hungry realising food tastes so much better when you’ve gone without for a while, gives you characters you care about, and that was this series’ strength.

And also, having an actual child in the voice-acting cast enhanced the sincerity of the show’s presentation far more than I anticipated it would. Seeing a stern woman developing maternal instincts over what on some level you know is just a middle-aged woman pretending to be a young boy just doesn’t work as well as a real child.

Despite an imperfect and rather bland story, the art, animation, setting and performances here are superlative.

(originally written 18.10.07)