Showing posts with label Type-Moon. Show all posts
Showing posts with label Type-Moon. Show all posts

Friday, 24 December 2010

Fate/Stay Night: Unlimited Blade Works


I didn’t know quite what to expect from Unlimited Blade Works, and for the first half thought it was just a remake, something along the lines of Evangelion 1.0, but with a series much less necessary to update. I shrugged off elements that I didn’t quite remember as my fuzzy memory of a series that honestly wasn’t all that memorable. But when Gilgamesh defeated Berserker and little Illyasviel was definitively taken out of the story, I knew that this was an alternate scenario from the game. And that was a good thing, because just retelling the original story but with a little more eye candy would have been unnecessary and quite annoying, especially as the first act was far too rushed.

Given that the story of a full season was squeezed into 105 minutes, that was no great surprise, but given that this film really makes little sense to the uninitiated and is purely for the fans, I thought the exposition could have been dispensed of altogether, preferably to give more time to Saber, who was altogether extraneous in this version, even being a damsel in distress for one chunk. The main storyline has a more satisfying ending, but the Unlimited Blade Works storyline focuses on the relationship between Shirou and Archer, which is a lot more complex than it may seem.

All the strengths of the series are here, and the faults are mostly only when the film is considered as a standalone work as opposed to a companion piece. And it is nice to see the characters, especially Saber, with a feature film production budget. Some sequences were utterly gorgeous, and there were some shots of Rin that showed subtle emotion in a way that was just perfect. On the other hand, the fight scenes were decidedly unimpressive and the stupid blob thing with the much stupider static Shinji head in it really let down the whole climactic section. Saving a fight with the assassin, who wasn’t a proper character at all, until right at the end also felt like awkward plotting.

But the purpose of the film wasn’t really great storytelling. It was putting a visual novel well-loved by a hardcore fanbase into motion, and if details are skipped, they know them all anyway. Too bad I just never liked Fate/Stay Night that much.

Tuesday, 21 December 2010

Fate/Stay Night


One of the stones that’s caused the most ripples on the anime pond this year, Fate/Stay Night has met with a lot of excitable rhetoric and some very mixed reviews. While it seemed to be aiming for last season’s Mai-HiME status, with beautiful art, animation and direction (lots of interesting little cinematography tricks, from quick cuts to Dutch angles) it didn’t create nearly so much buzz, nor prove anywhere near as exciting. It reminded me more of Shakugan no Shana, which I began watching at the same time – a pretty much ordinary boy is saved by a mysterious and powerful girl and is dragged into a strange world of magic and combat, while at the same time the girl becomes integrated into his private life and their feelings for one another get increasingly complex. And while it wasn’t as childish as SnoS, it also wasn’t as charming, and where it really fell down was in the character development.

The anime was based on a visual novel from Type-Moon, meaning that a lot of the fanbase was already established. Perhaps as a result of being an adaptation, the story felt rushed, cluttered and poorly paced. The story is a typical one: a young boy with a tragic past, aware of magic but totally lacking in talent for it, becomes involved in a battle of mages. This time, the mages are fighting for the Holy Grail. No, really, the Holy Grail. To help in their fights, these ‘Masters’ summon ‘Servants’, legendary fighters from throughout time, calling them by their ‘class’ rather than their name, to avoid betraying secrets. Just as we in the West find Eastern imagery funky, the Japanese love Western mythology, and draw on it heavily here, with the usual characters that pop up in role-playing games: Gilgamesh and Medea are just two of the fighters summoned. Our main character, Emiya Shirou, inadvertently manages to summon the ‘Saber’ class warrior, a beautiful blonde girl who turns out to be…King Arthur. Yes, a girl. Arturia.

I’m very keen on my Arthurian legends (in fact, since my enthusiasm for Middle English is growing, now that I don’t HAVE to study it, I should probably read Malory, who I all but ignored in college), but I don’t mind something a little different being tried, and all the characters are pretty far from their origins: Heracles is a huge brainless powerhouse with twelve lives, Medea a powerful energy-bolt-shooting sorceress, etc.

When Shirou is brutalised after entering this conflict, for some reason a classmate, Tousaka Rin, heals him and begins to help him. The true identity of her ‘Servant’ is never revealed, though I’ve found out the truth since from those who’ve played the visual novel. As successive enemies are defeated, Shirou’s power grows, and his relationships with various girls, especially Saber, become more and more complicated. This is compounded by the fact that more than one of his rivals in the war are cute girls who come to live with him. There are scenes reminiscent of Rozen Maiden, where the tensions of various different characters interacting are played upon for comic effect, but the characters just aren’t likeable, familiar or dynamic enough for this to work. Only Shirou and Saber get any sort of development, but most of it is terribly long-winded and reveals lots about painful pasts, but little about the characters those pasts shaped. Saber’s difficulty expressing emotion is cute, but soon becomes tiresome.

What really hurts the series is the convoluted story. It starts simple – there are opponents to beat against the odds, so they fight. Attempting to elevate this to something more ambitious, the writers throw in overlong flashbacks, introduce characters from behind the scenes who really do nothing to flesh out the story, and keep changing their minds about what can be done with the Holy Grail, but since it’s just a magic McGuffin, they can do whatever they like with it, ESPECIALLY if it involves crucifying naked young girls on it for no apparent reason.

The show had style. Great music, great art, great animation, great fights (until the end, where it was just energy bolts, and previously powerful characters were culled in moments). A good premise. But I’ve seen it all before, and I’ve seen it done so much better. Ultimately, a bit of a disappointment.

(originally written 28.6.06. Sequel movie Unlimited Blade Works here)