Wednesday, 5 October 2011

ハンター×ハンター/ HunterXHunter (2011) - first impressions

A small change in the way I write from today on – I keep writing reviews where I end up awkwardly quoting my first impressions of a series. Now I’m keeping a proper blog, it makes more sense to make an early entry, then expand upon them when I finish watching the show.

And today, something I’ve been quite looking forward to has appeared. The first episode of the new remake of what was once such a huge shounen show – HunterXHunter. And I really, really hope that it runs a long time, even if I doubt that because it’s not really Madhouse’s style. The first episode brought with it some disappointment and a whole lot of smiles, and I think it bodes well for reintroducing the series to an anime fandom that has largely forgotten it.

Madhouse seem to want to make the title light-hearted and almost retro, though. The opening song is very 90s and the art style chosen has the simplicity of Fairy Tail or MÄR rather than the more modern look I was hoping for, more along the lines of their work for Black Lagoon or Claymore. Still, character models are very cute, there was a lot of impressive movement – I loved Kurapika’s clothes blowing in the wind when he and Leorio faced off on the deck of the ship – and after all, the manga starts out light and Dragonball-ish, too, before it progresses to the very strange and brilliant places it soon gets to. On the other hand, they took out Gon’s moments of maturity from the first chapter: he sounded much too cheery talking about Gin.

I was disappointed for a moment when I heard that Takeuchi Junko was not returning to voice Gon – after all, she even appeared as him in the musical adaptations – but that quickly faded when I realised I actually liked the new seiyuu rather more. Puchiko as Kurapika will take a bit of getting used to, but works. I also had a big laugh over Hisoka ‘shining’ in the ED.

The original series lost fans early on with the rather gruelling running sequence that is yet to come. It will be interesting to see how Madhouse deals with that part. I hope the series gets big again, though - it deserves it.

And to think, only a few months ago I was writing off the manga as a mess and the anime as about to be forgotten!

Episodes 1-76: link

Monday, 3 October 2011

バカとテストと召喚獣/ Baka to Test to Shoukanjuu / Idiots, Tests and Summoned Beasts / Baka and Test (seasons 1&2)

Baka to Test has carved itself out a strange little niche. I never would have expected it to be one of the most successful comedy series of the last decade, but it’s struck a chord with an Internet audience, spawned a huge fandom and numerous derivative works and is likely to continue beyond these two seasons (+OVA). And really, it’s a great example of a series not having a great premise, but surviving and thriving on the strength of its cast.

In Fumizuki Academy, academic prowess is directly linked to rewards. Class A, the high achievers, live with all the amenities the school can lavish upon them, from free laptops to a complimentary snack bar, while Class F make do with cardboard boxes. It is possible to improve your class’s facilities by taking part in battles using virtual avatars, essentially cutesy holograms representing each student, their strength proportional to their prowess in their exams. Thus, while higher classes will have better scores in general, one who is in a low class but excels in one particular area may be very strong in battle.

It’s not an elegant set-up, nor is it particularly important, but it provides a hook to early episodes. The extremely intelligent and sweet-natured Himeji falls ill in her first exam, and thus gets placed in Class F. There, she meets the simpleminded Akihisa, a good-hearted but idiotic boy whose ‘summon’ has been chosen by the faculty to be unique in that it has a physical presence – but will transmit any physical sensation to Aki himself. Along with Aki’s friend Yuuji, a one-time prodigy, the perverted voyeur nicknamed Muttsuriini, the oddly androgynous Hideyoshi and the classic tsundere Minami, they set out to defeat Class A.

The set-up is convoluted, even more so than can be expected from an anime based on light novels, but it soon becomes apparent it’s only an excuse for fun character interaction. Aki is an idiot, but attracts those around him, and a shy love triangle soon forms when both Himeji and Minami develop feelings for him. This is overlaid by joke homoeroticism, as Aki and Yuuji often find themselves in situations that make them look like lovers, and every male openly finds Hideyoshi incredibly attractive, being what seems to be a perfect ‘trap’. Muttsuriini, meanwhile, can’t get enough of taking secret shots of girls undressing – and of the boys when they end up cross-dressing, which is remarkably often. Other minor characters help spice things up, from the tomboyish tease Kudou to the over-dramatic Kubo, a serious male student who develops a crush on Aki - from Yuuji’s psychotic ‘fiancée’ Shouko to Shimizu, the slightly terrifying drill-haired girl who worships Minami.

All these exist to make the character interactions fun and compelling, and all can carry their own storylines. The first season attempts to put the battle system centre-stage, but episodes mostly consisted of ways to have Aki in a lot of pain, either because he got on the wrong side of teachers or because he made one of his many admirers jealous. The second season, Ni! (meaning ‘two’ and nothing to do with any knights), starts out with what seem like very typical OVA plotlines (a beach episode; bathhouse episodes), but then focuses on relationship drama and some clever strategies to abuse the school’s combat system.

This seems to be studio Silver Link’s first stab at a full series of their own, but it has definitely been a success. The director, Ounuma Shin, came to the project having worked at Shaft, and there is much of their aesthetic here, including some brilliant repeated style changes and pastiches. I loved the experiments of the credits sequences, and the full-episode pastiche based on Yuuji and Shouko’s backstory was a real highlight.

The series may well be remembered for all the porn of Hideyoshi it spawned and for the cutesy little avatars, but there really is something here for just about any anime fan, and some extremely clever writing too. Well worth watching – and I hope there’s more to come, too.

Friday, 30 September 2011

デジモンアドベンチャー / Digimon Adventure (Digimon movie 1)


I watched the first Digimon movie in June 2007, and even then I’d had it sitting about for about three years before I got around to it, thinking I’d see the series first. No need, though – it was, after all, only twenty minutes long. Besides, it was the first Digimon anime to get released, on March 6, 1999 - one day before the series began.

I was very surprised by it, in fact. I had expected a silly, cheap, babyish piece of animation much like the first episodes of the series. Instead, I found that it was much closer in mood to Tonari no Totoro than to the series, and nicely animated too. It would be something you could show to non-anime fans with little embarrassment, I wrote – unlike the first episodes of the main Digimon series.

And besides, it was the directorial debut of Mamoru Hosoda, acclaimed director of Summer Wars and The Girl Who Leapt Through Time – not that I knew this at the time. And while the Digimon series is ultimately about crudely-drawn juveniles who get cutesy little monsters that eventually evolve – or, rather, digivolve – to fearsome fighting machines in a fantasy world, this is about two very little kids who find and care for a mysterious creature that eventually helps them avert a disaster in their own city. It’s got the kind of charm and humanity it took the series itself many months to find, and all in a very short running-time. Oh, and let us not forget the superb use of Ravel to accompany the action.

It’s a little unfair to treat the first Digimon movie as a pilot for the series, because in all honesty, it’s better than Digimon generation 1 ever managed to be again. If the entire series had been like this, we would have had a very, very different series overall.

(Expanded from original impressions written 8.6.07)

Thursday, 29 September 2011

.hack//Sign

I started watching .hack//Sign back in 2005, and it was very nearly one of the very first anime I abandoned. I didn’t write out my impressions of it back then, but I finished it months later in 2006, and the few mentions I gave it in my journal were unimpressed: ‘It just doesn’t interest me.’ ‘Maybe it’ll get better towards the end.’ ‘Just not cutting it’.

But finish it I did, and the OVA episodes – eventually. Always hoping that the series would become one I loved at the end. Sadly, it never did. There were some superb ideas here, some very memorable concepts and strong images, but ultimately it’s undermined by weak storytelling and horribly slow pacing.

I genuinely expected to love .hack//Sign. It really seemed like my sort of thing, visually, conceptually and in terms of its ambition. In an online MMORPG called The World, a young ‘wavemaster’ called Tsukasa cannot log out of the game. Despite his extreme shyness and unwillingness to form any sort of human connection, other players gravitate towards him, both those seeking to help find out why the player cannot log out and those who feel he is linked with a mysterious game-changing ‘Key of the Twilight’, which for whatever reason Tsukasa’s friends decide will allow him to log out. It soon transpires that Tsukasa’s player in the real world is comatose, and is very possibly forced into unconsciousness by the game itself – but just possibly, it is Tsukasa’s own frame of mind and not an outside influence that keeps him there.

There is much to like here. The MMORPG setting may be very familiar now, and ideas from .hack recur in, for example, ½ Prince and the comedy Master of Epic, but with its 2002 release, .hack//Sign was doing it much earlier and with admirable seriousness. The look of the piece is very nice, with character designs by Sadamoto Yoshiyuki, who had also produced the iconic designs for Evangelion, and went on to create the characters for Hosoda Mamoru’s films. There was a lot to like about Tsukasa, with Saiga Mitsuki doing her definitive softly-spoken boy voice (see also: Junior in R.O.D. the TV, Souji in Peacemaker Kurogane) and a great outfit, so that even if it seems that having a protagonist whose character is defined by negativity and an unwillingness to trust others is a bad idea, he’s both sympathetic and relatable. Those who surround him, from the cheerful but vulnerable leader Subaru to the strong and dependable Bear, have their own interesting stories, and the relationship between real person and online persona is very interesting. It’s nice seeing characters with ambiguous motives, like BT and Crim, and while frankly, we all know that if this game were real, there would be a whole lot of ‘pwnd lol’ and ‘buy gold from VVVVVV.skamz.C0M!!!!!!!!!’, the appeal of an MMORPG setting is really that you can play it as a straight fantasy with a twist.

The trouble is that the attempt to make the series high-minded and deep made it extremely dully. Only when the series lowered itself to conventional episodic plots, like when Tsukasa has to look after a baby cow, can it be called entertaining. There are good concepts here, but let’s face it, they’re not exactly revelatory: it’s no surprise to learn Tsukasa’s real-life identity, or the reasons for her negativity. It’s predictable and certainly doesn’t fill up the minutes with compelling dialogue. Too much time is devoted to character debating morality and existentialism using their Heavy Axe Warriors in an online game, and while the scenes with Tsukasa, a strange bed and a flying clown-cat are supposed to be intriguing and symbolic, they far outstay their welcome and the result is boredom.

.hack//Sign had great ideas and a memorable concept. It just needed to be written less like it was patting its own back for being oh-so-smart and more like it had something interesting to show its audience. There is a middle-ground.

Wednesday, 28 September 2011

天体戦士サンレッド/ Tentai Senshi Sanreddo / Astro Fighter Sunred


It took a long while to finish watching Sunred, because I waited months for the original subtitling group to release the final two episodes of the second season. Eventually, I decided to just track down the alternatives for my last two morsels of pleasure. Because short though its episodes were, Tentai Senshi Sunred has been one of the funniest and most likeable series I’ve ever seen, and a great companion piece to Detroit Metal City, as both began airing in 2008 and packaged themselves in short, snappy 10-minute episodes. Both were rather successful, although DMC seems to have struck much more of a chord in English-speaking fandom, perhaps being rather more immediate. Sunred is smarter, though, and has the honour of having its brilliant pastiche of an opening immortalised in my favourite Nico Douga medley.

Indeed, everything that Sunred is comes from pastiche, and a brilliant reversal. The starting point is the world of sentai TV shows, the best-known in the West being the heavily-adapted Power Rangers – heroes in colourful suits and masks battle against superpowered monsters sent by an evil organisation seeking to take over the world. But the twist in Sunred is that the cartoony premise is then overlaid by a heavy dose of real life: what does the evil organisation do when not in battle? How do they make a living and what happens to monsters outside the battles? What if they all live together in a big house, trying to get ordinary jobs? What if they live near one of the heroes and treat him as a neighbour and work colleague? What if he has a troubled relationship with his girlfriend, while the head of the evil organisation is actually a lovely guy who seems to be much better at understanding her than the hero is?

Sunred is often portrayed as a sentai story in which the good guy is a bullying oaf and the bad guys are all good people who happen to look like monsters, but that would be greatly oversimplifying. They’re all just ordinary people, with their faults and their virtues, and their mistakes cause them problems, whoever they are. And the result is utterly hilarious.

Many of the jokes revolve around the nature of the monsters. There are the ones who just look absurd or have very one-note powers for a quick gag or two. There are the ones who are completely useless, like the guy who is just a piece of prawn for sushi, or the ones who get laughs from trying to act tough when they are totally adorable and impossible to take seriously. But the real reason Sunred works so well is that most of the humour works regardless of the setting. With the relationship between Red and the main antagonist Vamp-sama, for example, the absurdity of the fact that these two archetypes are squabbling over cooking or how to go about doing chores is only an additional layer on what is already genuinely funny dialogue. That’s why Sunred is so good – it is simply good writing.

I will always remember Sunred with fondness. I’m even tempted to one day go to see Kawasaki, the city in which the story is set. It’s not hard to reach from Tokyo, after all, the two cities barely being separate entities – if you’re in Shibuya, for example, you’re about the same distance from the series’ beloved Mizonokuchi as from, say, Akihabara or Ueno.

Monday, 26 September 2011

デッドマンワンダーランド/ Deadman Wonderland

Deadman Wonderland is one of my favourite manga of the past few years, although admittedly I haven’t picked up all that many lately. There was an interesting link here with the anime Eureka Seven, which was adapted during production by the mangaka duo Kataoka Jinsei (story) and Kondou Kazuma (art) for Shounen Ace. When that series came to an end, Kataoka and Kondou were given a chance to make their own story, and the result was Deadman Wonderland. I like that - two artists given a chance to develop from adapting another’s work to flourishing on their own, and Deadman Wonderland is an excellent story in its own right. And while the character designs and something of the main relationship between a young, naïve boy and a girl with hidden powers hark back to Eureka Seven, the series itself feels very different from something the latter’s chief writer Satou Dai would write. There’s something of a juvenile immaturity about the first few chapters, but the title settles into something clever, dark and full of interesting characters.

So I was pleased when I heard that an anime adaptation was being made. It seemed to me a great time to release something like this, violent and grim but with more relatable characters and genuinely smart plot elements than the likes of Higurashi or High School of the Dead. And so Deadman Wonderland was released with slick animation from Manglobe – albeit not so impressive as on their previous series like Ergo Proxy or Samurai Champloo (both, incidentally, Satou Dai-linked projects) – and a great opening song only slightly marred by the singer getting a bit over-excited at the end. It seemed well-received, OVA releases were announced before the series even began to air, and word-of-mouth was very positive. Personally, I objected only to the casting of Paku Romi as Ganta – her well-known voice (for roles such as Edward Elric, Hitsugaya, Ueki etc) is a little rougher than I ever imagined Ganta’s - but I soon grew to accept her acting without finding it inappropriate, and she delivered a good performance particularly at Ganta’s most vulnerable moments.

But the problem was that Deadman Wonderland needed a nice, extended adaptation. It needed a good long run – 52 episodes would be about right. What we got was 12 too-short episodes, covering about the amount of manga I felt the creators had needed to find their voice and start making the story really strong. The story covers the exposition and the first major conflict: young Igurashi Ganta’s entire class is butchered by a mysterious ‘red man’, leaving only him alive. Trusting in a lawyer Enzai-style, he is framed for the killings and incarcerated in the bizarre Deadman Wonderland – a prison modelled on a theme park, where convicts are forced to partake in deadly games for the entertainment of the public, an endeavour so successful the institution can fund itself. There, he not only discovers his own mysterious power, but is befriended by a very strange girl who he half-remembers from his early childhood, and may or may not be a regular inmate. His abilities soon lead him to discover a hidden underworld in this prison, where those with odd powers are forced to fight one another – sometimes to the death. Will he be forced to submit, or will he be accepted by the resistance movement?

Quite a lot for twelve episodes, I grant you – but it’s really only after the attempted uprising that the manga gets really gripping. I remember reading the chapters surrounding Owl and thinking they were a bit rushed, but that things improved drastically just afterwards. On one hand, the chapters focusing on him becoming the final climax of the anime gave those events the gravitas they needed to work even better than in the manga. On the other, though, this is a series that ends just as it is really beginning.

I know there is more, but I am worried we will see only the OVAs and no more. The problem with OVAs is that oftentimes they signal the end of an anime’s televised presence – although that’s certainly not always the case (witness Maria-sama ga Miteru, for example). If Deadman Wonderland is allowed to continue and flourish, it could be one of the best dark shounen stories to have aired in years. If it remains as it is, however, I fear it will end up like Claymore or Narutaru’s anime adaptations: interesting companion pieces to a much wider and more compelling story that considered alone, are a mere shadow of what their potential could have made them.

Thursday, 22 September 2011

タイガー&バニー / Tiger & Bunny


I was a bit cautious about Tiger & Bunny. When everybody tells me this is the next big thing, I tend to get sceptical, especially as there have been a lot of very popular anime in the last few years I’ve not liked one bit.

But Tiger & Bunny was not only superb in concept and execution, but the perfect series for Sunrise to make. It fit their style perfectly, and the hilariously understated ‘Sunrise ending’ was both poking fun at expectations and fulfilling them.

In a future metropolis in what is pretty clearly the United States (Sternbild’s money still has the motto ‘In God we trust’), superheroes are celebrated as reality TV stars. A whole industry has grown around the core superstars – the ice-powered Blue Rose, who wants to be a singing idol; big powerhouse lummox Rock Bison; lightning-slinging Dragon Kid with her adorable Mickey Mouse ears; flamboyantly gay businessman Fire Emblem; the unintentionally goofy but very successful Sky High; the silly inexperienced Origami Cyclone, who mostly wants to be in the background of important scenes to please his sponsors – and the stalwart veteran a little past his prime, Wild Tiger, who can greatly boost his strength, speed and agility for five minutes. Into the fray comes Barnaby Brooks, Jr, with no secret identity or sponsorship – but the same powers as Wild Tiger.

He is quickly picked up and given a deal, but their similar powers mean that Wild Tiger and Barnaby are put into a double-team, paving the way for an odd-couple set up that works brilliantly. The first major arc of the story revolves around the two gradually coming to accept and respect one another and to work as a team, while helping the various other heroes with their various problems. Tiger gives Barnaby the nickname ‘Bunny’, as especially in Japanese they sound similar, and soon finds out that his new partner’s purpose in life is to track down the murderers of his parents, who apparently work for a criminal organisation called Ouroboros. Inexplicably, almost nobody seems to have heard of the symbol.

More about this organisation comes to light, but in the wake of a confrontation with the man Barnaby believes killed his parents, it becomes apparent that his memories may have been tampered with. With Wild Tiger facing his own problems – waning powers – the series reaches its final climax…albeit leaving plenty for a follow-up.

This is a classic example of what anime does best – takes a rather daft concept and comedic characters, but develops them to be taken very seriously, so that you care about them by the time they are in real danger. It’s the little touches in the characters that make everything work so well, when they get some depth. It’s when Blue Rose realises she has a crush, and when we see Dragon Kid’s thoughts about her parents. It’s the shocked reaction Sky High gives when he realises people think he’s goofy and when Fire Emblem drops the ridiculous pouting to become serious. It’s the funny scientist man whose voice is so quiet he needs to amplify it to be heard, and the way Kotetsu always gets it wrong with his daughter.

And the look of the thing is great throughout. The mixture of CG and cel animation is obvious, but hangs together better than in any other series I’ve seen use CG so extensively, and allows for some impressive fluidity. I like how the character designs have the usual signifiers for black and white people from anime, yet without them looking too absurd to be major characters. I like the music and the crazy design of the city and, in fact, the whole world of Tiger & Bunny.

Neither what I expected nor something startlingly new for Sunrise, Tiger & Bunny did a superb job with a good, solid idea. There’s plenty to expand on yet – Ouroboros, Lunatic, young Kaede’s developing power – so I both expect and hope for more!