Showing posts with label madhouse. Show all posts
Showing posts with label madhouse. Show all posts

Friday, 3 June 2016

ワンパンマン / Wanpanman / One Punch Man

I realised when I posted my review of the OVAs that I had never actually written my thoughts on the first season of One Punch Man – in fact, I decided not to because those OVAs were coming out and I thought I could write everything together. But that was six months ago and I forgot all about it. Well, I’ve posted my thoughts on the OVAs, so I’d better post about season one!

One Punch Man has an interesting creation story, which really helps its success. It’s the kind of feel-good underdog success story that you can really get behind. A writer calling himself One started to publish a crudely-drawn webcomic about a superhero so strong that no matter how powerful his opponents, they can be beaten with one punch. Rather than looking incredibly cool, this hero is a rather ordinary-looking bald guy with a silly costume reminiscent of Anpanman with colours inverted, the Japanese title being a play on that classic children’s character. Not only is our caped hero Saitama goofy-looking, but he has a very detached, deadpan attitude to the world, speaking his mind and undercutting all the usual inflated rhetoric of comic book villains by using a single punch to destroy them. As a vehicle for bathos to undercut all of the clichés of a world where huge monsters and cheesy superheroes do battle, it works marvellously.

I was a little sceptical when I heard the premise. Godzilla vs Bambi is never much fun. If Saitama overcomes all obstacles with one punch, what drama can there be? But this is where One’s writing makes a difference, and why, I presume, readers were hooked despite the terrible art (which has it has to be said vastly improved by this point) and the obvious concept. Rather than Saitama’s power, it is the world he is part of and the way he balances indifference and yearning to be recognised and appreciated that makes this series so compelling.

One of the things that I like the most about One Punch Man is that in many ways it echoes HunterxHunter. One is not shy about this – some character designs are direct echoes, and one frontispiece had Saitama reading and praising HunterxHunter in Jump. The Hero Association in One Punch Man is very similar to the Hunter Association, with some very familiar dynamics.

The real compelling drama of One Punch Man is the slow recognition of Saitama’s talents. He is first acknowledged by Genos, a rather adorably pure-hearted cyborg out for revenge and powerful enough to go right to the top of the Association. Saitama, meanwhile, is held down by not being the brightest bulb, despite what his shiny head might make you think, and enters the association near the bottom – and is given the rather unfortunate name of ‘Caped Baldy’.

This premise is what got me hooked, but it’s the ensemble cast of S-Class heroes that took me over the boundary to loving this series. Each of them revealed thus far is very interesting and interacts with Saitama in a very amusing way, be it tetchy master telepath Tatsumaki or the wonderfully misleading King.

I’m delighted that One Punch Man is so popular and will soon be having its second season. It’s funny, it does smart things with its simple concept, and above all, it’s likeable. I want more!

Tuesday, 31 May 2016

One Punch Man: Season 1 OVAs

One Punch Man remains the darling of anime fandom at the moment, and I’m very much under its spell, especially as it keeps adding characters that really seem like nods to HunterxHunter. I’ve read all of One’s webcomic currently available, as well as the nicely redrawn manga currently exploring its own original side-arc (written by One), and thoroughly enjoying it all.

So it’s nice to also have some original material presented in animated form. And with the DVD releases came six more episodes, with original side-stories to add to what we already saw in the anime. While there are a number of side-stories in the manga that could have been adapted very nicely for this purpose, the creators decided instead to have original material. And I have to say I was quite pleased with that decision, because the days of horrible low-quality filler are past and the anime team came up with some very entertaining short side-stories. Some were very inconsequential, like Bang stalking Saitama or a hot springs trip for most of the prominent S-Class heroes (with a silly murder mystery thrown in), though all contain some really fun character moments – and I love seeing Child Emperor getting all bossy and playing detective.

But others really gave more depth to the characters, especially the first one dealing with Saitama getting his uniform. Fubuki really gets some good moments in the fifth OVA as well, adding more to the rivalry story between her and her sister Tatsumaki that has underpinned all her appearances.

Some of these episodes are a tad lazy. Not as much hard work and love goes into them as the main series. But then again, that’s par for the course. And the fact is that there’s an audience still very keen for more Wan Pan Man, so they’re a very good way to tide the fans over until the second season begins. Though personally, I’d like to see much more of the webcomic!

Thursday, 25 September 2014

HunterxHunter (2011): Election Arc


Well, I don’t think that when they revived it, Madhouse thought that in the time it would take to animate 16 years’ worth of HunterxHunter manga, Togashi would only have managed about 40 chapters.

So, well...the inevitable has happened. With the end of the Election arc, HunterxHunter is over once again. And I’m sad, because watching that final episode, which is actually a good place to end because it marks the culmination of Gon’s emotional arc with him getting to hand over Ging's Hunter licence and accomplishing the goal established at the very start, I’ll realised a few things.

I realised that even if One Piece is consistently better and I enjoyed Naruto more in its first 40-odd episodes, HunterxHunter is the Jump action property I care about the most (and second overall only to Hikaru no Go). Gon is by far my favourite of the action protagonists, much more pure-hearted and less annoying than Luffy, Naruto, Ichigo, Goku, Tsuna, Allen Walker, Yugi, Yoh or any of the rest of them, as well as going through far more harrowing experiences. HunterxHunter does darkness far better than any of the others ever did, and I’m going to be sad if Togashi is demoralised by the end of the anime and stops again for another long hiatus. Money isn’t going to motivate him – I’m sure that with his titles and the money the new Sailor Moon is bringing in for his wife, the only motivating factor is gonna be love of the piece. Is it still there? It feels like it, when he’s writing, but then for months and months he won’t do a thing.

Anyway, inception aside the Election Arc, while short and almost entirely lacking the protagonist of the story – another bold decision you won’t see from other Jump writers – is actually a very satisfying one. It reintroduces the long-absent character of Leorio and makes him look pretty impressive (setting up his role in the next arc), it despite a magical solution illustrates that the power-up Gon received was not a typical shounen ass-pull but genuinely put him and those close to him through significant pain and suffering, and with the parallel story arc for Killua, it further fleshes out his relationship with his family and fills in some important blanks.

But best of all, we get introduced to the Zodiac. Some are absurd, and some uninteresting, but Pariston is one of the most brilliant creations in any manga I’ve ever seen – and I detest him. But to have such powerful feelings about a fictional character who is only ever seen on the surface and who is named after Paris Hilton is quite the accomplishment. Pariston is an utterly brilliant depiction of a smarmy, insincere politician type. He’s slick and polished and knows that everyone hates him, but has an incredibly deep cunning under the surface and runs intellectual rings around the others – especially poor likeable Cheadle – while making it all look accidental or idiotic. Bringing Ging to the fore – and having him a foil to Pariston yet not entirely able to deal with him – is the most wonderful, watchable dynamic and again, sets up the next arc.

But fun though the election story is, the real emotional heart of these episodes was of course Killua’s rush to save Gon. Gon turned himself into something horrific in exchange for the power to defeat Pitou, and Killua can only think of one way to save him – the fearful power of his little sibling (most likely biologically male but identifying as female) locked up in the Zoldyck household.

With a set of strange rules, Alluka – or the other personality residing within, known as Nanika – can grant wishes when various demands are met. But failing to meet those demands brings horrific consequences. It’s the furthest HunterxHunter delves into horror territory, and it works really rather well. What Togashi does best is show that Killua actually sees Alluka as human, which none of the rest of the family do, and their bond is quite touching.

Illumi and Hisoka end up giving chase, another interesting dynamic – and Hisoka is enigmatic as ever, though brutally effective in his battle with Gotou. There are also some interesting new Zoldyck butler characters, though I think Tsubone’s goofy, rather embarrassing-looking ability was a waste – especially since she herself is awesome. It’s a pretty classic chase storyline, but wrapped up with all sorts of family drama, as well as Killua’s love for Gon and conflicted feelings.

The big climb to finish the arc is very sweet. Not only is that kind of ascent an old classic of shounen stories – most notably Dragonball – and finished off with trademark Togashi silliness with the nest, the conversation Gon finally has with his father is done brilliantly – it’s not too saccharine or emotional, but the message that Ging imparts, that the journey and the people you meet on it are more important than the goal, comes over very nicely.

I’ll very much miss my weekly dose of HunterxHunter. But I have every faith that it will come back again – someday. And until then, well, there’s always the manga. Sometimes. 

Friday, 12 September 2014

劇場版 HUNTER×HUNTER ザラストミッション/ HunterxHunter movie 2: The Last Mission

The first HunterxHunter movie from Madhouse, Phantom Rouge, was a slight mis-fire, but felt like an event. There was a Togashi-approved backstory for Kurapika, complete with original tie-in manga chapters in the midst of one of the longer recent hiatusxhiatuses. The Ryodan showed up and lots of them looked awesome, and we even got more from the deceased Uvogin. I couldn’t wholeheartedly recommend the film, sloppy as it was, but it was enjoyable.

The second film feels far less exciting, far less of an event. It’s a very simple, rather dull story and there are no surprise cast members – though there is a funny little wordless cameo from a certain vice-chairman of the Hunter Association, messing with everyone as usual. The new characters introduced aren’t even as interesting as the last film’s uninteresting baddie, and there’s no cute cross-dressing Gothic Lolita girl to offset these ones either.

After Greed Island but before the Chimera Ant arc, Gon and Killua return to the Celestial Tower to see the show they’re putting on – a big tournament between all the floor masters. In a nice touch, it seems Zushi has risen up to become one of them, allowing for a reunion with Wing and Biscuit. Kurapika is still working for the Nostrades, and as Neon is watching the tournament, he is there too.

But the tournament never happens. An old adversary of Netero’s appears to interrupt proceedings, take control of the tower and kidnap Netero using a formidable power. Why they don’t just kill him and what they actually hope to do is a little unclear. But the interlopers are using an alternative to nen called ‘on’, which gives them great power but at the cost of their lives, like most dark powers in anime that are effectively doping analogies. Hisoka watches from the wings, as well as helping get Leorio involved, and things are neatly arranged so that there’s one strong opponent for Killua and Gon, one for Kurapika and Leorio, and then a final boss. Despite the moment where inexplicably everything changes because Killua pierces through the unbreakable barrier and touches the dead girl on the shoulder to free her from being dead, mostly the combat scenes are flashy and satisfying. There’s lots of fancy moves, explosions and heartfelt speeches as Gon once again prepares to sacrifice himself for those close to him. Very sweet.

But ultimately this comes over as a fight about nothing much, to prevent nothing much, which doesn’t improve the world or enrich the characters in any real way. It’s a fight in a big tower, and feels inconsequential. It’s very much standard shounen anime filler, and that’s a shame because HunterxHunter only really succeeds where it shows that it is atypical and idiosyncratic. This could easily have been a sub-par movie version from any of the Big Three.


The Madhouse anime is winding up soon, because Togashi hasn’t finished the next arc so they’re not confident in beginning it – I assume. That’s a real shame, because I love to watch it. Conceivably, I should have saved this for after the series ends, and I want something to fill the void. But I’m quite glad I didn’t leave this to be my final viewing experience of the Madhouse adaptation (bar future releases based on the current arc). Because ultimately the word I would use to describe the film as a whole would be ‘anticlimactic’. 

Thursday, 24 July 2014

ノーゲーム・ノーライフ / No Game No Life


NGNL fell short of everything I wanted it to be. Obviously, I never expected it to be sophisticated like Paranoia Agent or epic like Seirei no Moribito, but I hoped it would be a silly, entertaining bit of fluff I could watch with my brain switched off. Sadly, it aimed for a little more than that, and the result was a mess I mostly found annoying.

The No x No Life formula is common in Japanese uses of English. Tower Records in Shibuya has a huge plaque reading ‘No Music No Life’, for example. No Game No Life, unsurprisingly, centres on two characters whose entire lives are devoted to playing games. Instead of an amusing Welcome to the NHK study on a NEET not fitting into society or a Rozen Maiden take on how a fantasy adventure can lead to a person making changes in their everyday life and getting over psychological issues, No Game No Life is a wish-fulfilment fantasy. Though it is interesting in that the light novel was written by a writer who was not born in Japan – Brazilian born Thiago Furukawa Lucas, who writes as Kamiya Yuu – ultimately I am quite surprised it’s as successful as it is, even with its heavy fanservice.

Two siblings game together as ‘Blank’, largely online. They hate the larger world and have no place in it. They also have a rather dubious relationship – 18-year-old big brother Sora and 11-year-old little sister Shiro are attached to one another in a way clearly designed to appeal to loli fans. After being approached by a god who takes the form of a little pageboy named Tet, they are sucked into another world where everything is a game. Of the sixteen races – equivalent to one side of a chessboard – humans are ranked lowest, but with Blank on the scene that’s all going to change.

The drama of the series has no tension at all. Blank are ridiculous. They are so good at games that they surpass human limits, can effectively predict any enemy’s actions and have the physical ability to do things like force a tossed coin to land on its edge by moving a pavement slab with a foot. They are overly perfect despite having lived an absurdly unhealthy life, with Sora handsome and suave – with women constantly throwing themselves at him – and Shiro blank-faced, submissive and prone to getting naked a lot, as well as acting suggestively to other girls. Both have the ability to play games on a level that’s plain stupid, and though sometimes the way they win is clever – like when they use an NPC’s movement to put a team member in the right position to counteract cheating – sometimes it’s just unnecessarily convoluted to give the appearance of something smart, like with ‘dematerialisation shiritori’.

These overly perfect protagonists quickly assemble a harem of girls who lack any sort of character whatsoever. There’s the stooge girl, the subservient angel, and the two former antagonists who are in somewhat of a lesbian relationship, but of course so enamoured by Sora that he becomes centre of their lives. Later there’s the cute girl with the animal ears who is their final challenge in this series.

Other than social anxiety, which is played for laughs, and an absolute need to be with his sister, Sora is without flaw. His mind runs calculations beyond those anybody else who has ever existed can possibly manage, he is capable of impressive physical feats with a gun, and he is handsome enough that every woman is beguiled. People complain about the Mary Sue archetype, but Sora is a Gary Stu of an order that makes Kirito in Sword Art Online look like a joke. Since every other character is either there to look stupid so that Sora looks good, or look impressive until Sora makes them his sex slave – including 11-year-old Shiro, if we’re honest – there isn’t a single likeable or fleshed-out character in the entire cast. I could probably deal with this if the humour had been good, but it was terrible – all ‘look, her panties are showing!’ or ‘look! Sora doesn’t care about Stephanie and so she gets hurt a lot!’ It doesn’t even get old – because it was never funny at the start.


Add to this the fact that the series doesn’t actually get anywhere near a conclusion – only to the defeat and takeover of one other nation – and you can see that this is a story not even half-told, and thus deeply unsatisfactory. I don’t really want to see more, but I probably will now, because not finishing a series I’ve started irritates me – part of me still itches to watch the rest of Hidamari Sketch. The saddest thing about this series is that its success clearly shows this IS what a lot of young Japanese males want to be – removed from their world and put in another one where they can be lauded by all for their cleverness, have little girls and big-boobed women alike throw themselves at them, and never think for a moment that they should think for themselves or dislike being used. Sure, it’s wish fulfilment – but I can’t approve of those wishes.  

Friday, 4 July 2014

ハンター×ハンター / HunterxHunter: Chimera Ant Arc

Though I normally only review full series and this arc will actually have a few aftermath episodes, I feel that after the latest episode, the time is right for a second post about the 2011 HunterxHunter. The arcs are so long that it doesn’t feel so different from a post about one of the other big shounen series up to a timeskip. That said, I probably won’t do the next post until both the election and the new world exploration arcs are over...unless the anime stops again.

I had problems with this arc as a manga devotee. Not just because Togashi had his breakdown during it and we had to deal with chapters that were embarrassing scribbles. Not just because HiatusxHiatus meant that the arc stretched out over, what? Four years? Let me check. Hmm. It was more like nine. Nine years to finish an arc. Mostly, I simply had problems with the fact that in aiming for his usual starting-with-something-silly-and-then-transcending-it way of working, Togashi ended up making the arc look pretty goddamn goofy.

Yet seeing it all together as the arc finally, finally had its last chapters, I realised Togashi had planned it brilliantly all along, and did a lot of things no other shounen writer does. He broke the conventions and defied the cliches, and he made the dubious-looking characters the ones we truly cared for. If the York Shin arc is a masterclass in clever shounen writing with remarkably sympathetic antagonists and enemies that the good guys genuinely couldn’t hope to overcome through lame random power-ups, the Chimera Ant arc is a tortured, uneven yet brilliant experiment.

The anime had none of the big superficial problems of the manga. It did not have scribbled first-draft artwork, and it did not have enormous and frustrating breaks. It had Madhouse’s above-par animation, some superb voice work and some very clever stylistic decisions, and true to its source, it did things that no other series in its position does. What other big shounen has a whole episode based a single scene in which on a minor antagonist is confronted by his vastly superior leader and has to contemplate his mortality, divided loyalty and subservience? What other anime has the young protagonist set out with a clear goal, only to find that goal was never possible and that the one he wanted to save is beyond help already, only to sacrifice everything he has for a power-up...in order to kill a second-in-command figure? 

And what anime leads its antagonist not to a big showdown, but beyond that, to contemplation of the nature of humanity, mortality and inner peace not in using his ultimate power but sharing a game with the only person he ever cared for, a weak, blind, feeble-minded and yet hugely gifted player of a board game? Giving the ostensible bad guy a dignified, peaceful, bittersweet exit while a previously unseen character in exile muses on the unpleasantness of human nature in creating weapons of mass destruction is not what one expects from a Jump show. My only disappointment was that the brutality of Pokkle’s death was sanitised.

But defying expectations is what I keep coming back for. Superficially this arc is a hard sell: it’s about scary bugs who absorb the characteristics of any creature they consume. When they eat humans, they become a truly formidable threat to the rest of mankind and must be dealt with. The newborn bugs start looking like various animals – bulls, bugs, cheetahs, penguins – and it’s all very much like furry fanart. Then the three royal guards are born, a big meathead, a ridiculous fey poet type prone to histrionics, and a cheeky androgynous catgirl. The king himself, once born, is a clear tribute to Cell from Dragonball Z. None of these elements seem very mature, and a cutesy octopus joining the rebels doesn’t help. Once a big fight scene became about fish men throwing teleporting fish-darts, I thought the series was in big trouble.

And then somehow, Togashi brings it all together and exceeds all expectations. His human characters make big sacrifices and have to face the possibility of their own deaths and the deaths of their friends. The little octopus becomes heroic and bizarrely manly. Old favourites reappear – and the side-story with the Ryodan remains one of my favourite parts of the series, planet summonings and silly clothing removal scenes included. But the real winner of the idea is the anticlimax, the ultimate warrior who transcends the desire to fight and subjugate, and becomes wise as humans seek to kill him.


This arc is what HunterxHunter is all about: surprising even its core audience. Togashi seems to make mistake after mistake...yet unlike Naruto or Bleach, it turns out that’s all building up to something deep and challenging. What more can you ask for in a shounen? Bring on the election arc – and Beyond! 

Monday, 17 March 2014

とある飛空士への追憶 / To Aru Hikuushi-e no Tsuioku / Recollections For a Certain Pilot / The Princess and the Pilot

I'm not entirely sure why I decided to get hold of The Princess and the Pilot a while back - it took a while to get around to watching it and I've forgotten whether I just wanted another interesting-looking Madhouse film to watch or if somehow, from the Japanese title, I thought it had something to do with the 'To Aru' series (Index, Railgun et al), which I am currently enjoying. Either way, I got it, forgot about it for a while, and then finally got around to watching it. 

The Princess and the Pilot is something a little different from the usual Madhouse film, which I suppose is to be respected. Most Madhouse standalone films have a certain everyday quality, a real-world grounding, even when concerning werewolf children or time-travelling teenagers. There's a remoteness to The Princess and the Pilot, an otherworldliness to its fantasy setting, even though its fantastical elements are rooted in reality and nothing magical or particularly outlandish happens. 

In the world of this film, which largely resembles our own in the early 20th Century, there is a war on between the Levamme Kingdom and the Amatsukami Empire. If that sounds vaguely European and heavily Japanese to you, respectively, I suspect that this is no coincidence. Levamme could be Imperial Russia or Britain or even the US, and we can extrapolate a few things from the names which are largely either British or Italian, and possibly even from the hatless American-style indoor salute, but when it comes down to it, this is a fantasy world and Levamme is a homogenised 'The West'. Levamme, meanwhile, is a slightly unsettling fantasy of Japanese empire. They are the 'bad guys', yes, but they are an established Empire with superior technology to all around them, honourable and highly skilled pilots and - in case you are unsure if this global empire is really Japan - a code of 'samurai' one-on-one duels. To make things worse, the two eponymous main characters are really the only likeable characters in the whole thing, save perhaps the pilot's one friend at the start and the captain at the end with the twinkle in his eye, and other than that everyone in Levamme seems to be a nasty piece of work who is deeply racist against 'bestados', not far from the Portuguese 'abestado' but more like 'bastard' - the racist term for half-Amatsukami kids who suffer a life of extreme prejudice. 

In this unpleasant world, one bestado has managed to rise up to become the flying ace of the Levamme Kingdom - our hero Charles, amusingly rendered 'Sharuru'. He is entrusted with an important mission - to take the kingdom's princess covertly through enemy lines to her Prince, that they may be married and troop morale bolstered. Of course, things don't go smoothly, the princess Fana is extremely good-natured but accident prone and the idiot prince has leaked the nature of the mission to the enemy, leading to many close calls. There is a nice moment where the mercenary Charles reveals that what he said about being incentivised by money was not actually true, and that really what he wants is to finally take on a mission to save someone rather than to kill, but largely their trip is a long, tedious one and the romance that springs up between them is strained and awkward, entirely lacking in chemistry largely because neither of them is very interesting. 

This is the central flaw of the film that all the high-octane aerial dogfights and near-drowning scenes can't make up for - it never makes its central characters interesting, and with almost no other characters getting significant screentime, that's a huge problem. It doesn't have the redemption, comedy or subtle romance of Porco Rosso,with which it shares much terrain, so to speak. It is all very sincere, but there's very little heart there, and the contrivance that the two had met in their childhoods is very strained and lacks credibility. 

Not a waste of time to see, but certainly not a favourite, or one I would recommend to any but the biggest fans of aerial combat. 
 

Saturday, 18 January 2014

劇場版 HUNTER×HUNTER 緋色の幻影 -ファントム・ルージュ- / HunterXHunter movie: Phantom Rouge

Along with Magi, HunterxHunter is really the only series running just now that I really want to be able to watch as soon as it comes out. So it's perhaps a little strange that I didn't jump at the opportunity to watch the movie as soon as somebody translated it. I'm not sure why I kept putting it off - one day I was looking and finding no decent-quality video, and then all of a sudden it was months later and I could have seen this weeks and weeks ago. 

But it certainly gave me my fix. It wasn't quite what I hoped it would be, especially given Togashi's involvement and the rather cute tie-in chapter in Jump that remains the most recent thing he's released, but it was certainly something I enjoyed. I am somewhat disappointed that it wasn't largely a prequel, promotional materials showing a younger Genei Ryodan and of course the manga tie-in being set in Kurapika's childhood, but it was in other ways satisfying.

Like most of the best Jump tie-in movies, it takes something that is a bit of a question mark in the actual series and expands upon it. In fact, it covers two things - Kurapika's childhood, though I have to say it rather neuters the idea of the Kurta clan as fearsome warriors, and the previous member of the Ryodan that Hisoka defeated and replaced. 

Here, we find out that former member is named Omokage, and has a rather complicated ability - to see into the minds of his enemies and create puppets of the people they know, with a great degree of their abilities and fighting prowess. These puppets have no eyes, but can steal the eyes of other people, whereupon they become more or less completed and operate on their own. He can also absorb the puppets into himself and use their powers. The trouble with Omokage conceptually is that (a) his survival means that Hisoka didn't do his job - though claims to have known he was fighting a replacement puppet and enjoyed the idea of getting to fight him again, and (b) his motivations as antagonist here are unclear. He wants to get Kurapika's eyes because they're valuable, and new eyes for his beloved doll of his little sister Retz, and there's never any real explanation for why he chose to come out of hiding and execute his plans so conspicuously just at this point in the HunterxHunter timeline. 

He is also not very visually striking, especially compared with the others in the Ryodan. He has an indifferent design that looks like something rejected from Trinity Blood, and a typical driven-mad-by-loss raving personality. More interesting is his sister Retz, who presents herself as a boy in dungarees and is later dressed up very much like Shinku in Rozen Maiden, who befriends Gon - inspiring jealousy from Killua - and then later defies her nature. She is not the best-developed character in the world, but she certainly stands out from a lot of random kid characters in Jump movies. On the other hand, she somewhat highlights this film's tendency to over-exaggerate the homoerotic bonds between both Gon and Killua and Kurapika and Leorio, taking something that is enjoyably subtle and taking it into the realms of fanservice.

That said, it's in fanservice that this film really succeeds, especially for those of us who think that the York Shin saga was the highlight of the title so far. It has Leorio and Kurapika reappear - both completely absent for the totality of the Ant arc and Kurapika only having a single-frame cameo in the Election arc - but it also has appearances from all of the original Ryodan and even Uvogin, who of course has died in the main series. Nobunaga is made to really shine here, and Hisoka even gets a chance to fight Kuroro, even if only a puppet of him. 

I can probably categorise this one as a guilty pleasure. Objectively, it's really not great - the plot is confusing, the antagonist unconvincing and lacking motivation, and the main characters get little development beyond 'these two pairs are very, very close to one another' and 'Killua is being controlled by Illumi', which of course gets largely aborted with the discovery of a v-chip-like device during the Ant arc. 


But these are characters I really, really enjoy in the first really original offering the anime has been able to offer - and since the manga is back to HiatusxHiatus, I'll take what I'm given. And feeling just a little guilty about it, I'll love it. 

Wednesday, 11 December 2013

おおかみこどもの雨と雪 / Ōkami Kodomo-no Ame to Yuki / Wolf Children Ame and Yuki / The Wolf Children’s Rain and Snow

Six years after The Girl Who Leapt Through Time transformed him from a director of Toei anime episodes and occasional feature-length tie-ins to an interesting new light in the world of anime auteurs, and three years after Summer Wars cemented his place there, Hosoda Mamoru's latest film is very characteristically his work yet subtly different. Honestly, I don't think it was the best choice of story if he wanted to take up the place left vacant by Kon Satoshi's tragic passing as an anime feature director second only to Miyazaki Hayao in being prolific, recognisable and internationally well-known, but I liked its quirkiness and the way it took its somewhat silly premise and put it through the filter of calm, day-to-day Ozu-like struggles with everyday life, aligning it much more closely to Takahata than to Miyazaki in the Ghibli sphere of reference. As a result, unlike his previous two films this one doesn't have a very conventional third act of action and triumph, but rather a steady progression and comparatively open-ended conclusion.

Ookami Kodomo follows the life of quiet but remarkably strong-willed Hana, who meets a strange, taciturn but ruggedly handsome young man attending her university lectures even though he isn't a student. Though he is initially gruff and unfriendly, she perseveres in helping him and their mutual desire to learn underpins a brief but convincing romance that in minutes was in my book much more convincing than the whole first Twilight book. Fittingly for that comparison, it turns out that the boy is in fact a werewolf, perhaps the last of his kind. The couple's romance progresses quickly and they soon have two children a year apart, who they look out of the window and imaginatively call 'Yuki' (snow) and 'Ame' (Rain). 

Sadly and perhaps inevitably, their father soon dies in an accident and the earnest human girl is left to raise two children who have both inherited their father's ability to turn into wolves. Here, the film takes its interesting turn away from the horror/supernatural romance that is so overdone in current media, and instead becomes about a mother raising two children alone who are very difficult for her to deal with. Eventually she decides she can't cope with living with such a secret in a dense urban area and moves to a secluded, run-down house in the countryside. This of course has its own hardships, until in a pleasant echo of Only Yesterday the city girl learns with the help of locals to work the land. Those seeking action may find this the dullest part of the film, but personally I found it the highlight, with a focus on the characters' humanity and a wonderful gruff patrician character. 

As time passes in this new life, the focus shifts to the kids. I very much liked the way that at first, they defied gender roles and then later, they defied what could have been expected of them from their temperaments as young children. Yuki is a boisterous tomboy who throws tantrums, delights in gathering disgusting things and has trouble hiding her wolfish side, while Ame is an adorably wet little boy who is constantly moaning, frightened of everything and seems likely to be the one who sublimates his wolf side. Yet going to school, Yuki starts wanting to fit in with her feminine peers and experiences an adorable puppy love - appropriately enough - that ties her to her human side, while a closer tie with animals and eventually a kind of mentorship from a wise old fox leads Ame to become the oddly detached, far more lupine one. 

The transition into maturity is marked with a gradual change in art - cutesy little wolf-kids with somewhat silly animal forms that retain their hairstyles grow less and less human. There's some drama with severe weather towards the end, but really it's something of an artificial attempt at a conclusion and the fact is the story just hints at the future rather than concluding strongly. If there's a flaw here, it's that the film doesn't have a storyline that hooks, only an intriguing concept played with gently. It's something very different in the werewolf genre, and could be interpreted as an allegory for mixed-race parenting (albeit would suit that very clumsily), and hints at a new maturity for Hosoda without quite finding the right balance just yet. 

That said, I loved the production - I very much liked the designs, the soft music, the restrained voice acting (though a scene where the siblings fight as wolves is a bit clumsy), the focus on gorgeous backgrounds with the characters generally occupying less space on screen than is typical in anime, and the characterisation. I was even somewhat unsettled that in the credit sequence, key snapshots from the story were disproportionately the same ones I'd chosen to take for my review quite without my knowledge. 

This is a step towards Hosoda becoming a more interesting, perhaps more cerebral filmmaker, and I'm interested to see where he goes with his new Studio Chizu - founded for this film but as yet more subsidiary of Madhouse than standalone studio, though that may already have come to an end by the time his next release comes out. Coming with him are key personnel like Sadamoto Yoshiyuki, the famed Evangelion character designer who also worked on The Girl who Leapt Through Time and Summer Wars, and Hosoda’s usual screenplay collaborator now working on the live-action Kiki’s Delivery Service Okudera Satoko. There’s no faulting the calibre of this staff, but ultimately the film just felt unsatisfying. It needed either a stronger story or to fully take the plunge and leave behind anything that could be considered childish to go entirely for the arthouse angle, because the place it sits just now doesn't quite have the strengths of either. 


Monday, 22 April 2013

ハンター×ハンター / HunterxHunter 2011: episodes 1-76


HunterxHunter has now reached the stage where it’s a long-runner, and I have to say it’s maintained its status as one I definitely want to watch as soon as it’s released each week. It hasn’t ended, but it has just entered the Chimera Ant arc – which means that we are now at last seeing material that has never before been animated. The previous adaptation ended after the Greed Island OVAs, so after 76 episodes Madhouse’s version has caught up.

And it looks as if much will change. With Togashi still not producing any more material and the anime moving at an impressive pace, it’s likely the Chimera Ant arc, which took so many years to tell in the manga because of ‘Hiatus x Hiatus’, will be quickly swallowed up by the anime, which may mean we get filler. Episode 76 saw the introduction of Kaito, who appears at the very beginning of the manga and the Nippon adaptation, and not only did that have a very different (and lesser) impact, but Madhouse also put in a filler backstory about his childhood. Does this mean we’ll be seeing more filler in the weeks to come? I can’t tell yet, but filler has done nothing buy harm for other big shounen series, especially Naruto – though as I often say as a proviso on this subject, some of my favourite One Piece anime moments have come from filler episodes. It may be that HunterxHunter does some good things with its material. Or it may mean the anime just ends again.

Either way, with the excitement of seeing the likes of Palm, Morau and Neferpitou animated for the first time in the intro, it seems a good time to break my impressions in two – not least because I’m going to have waaay too many screencaps.

Despite the Kaito situation and some odd changes to the first episode (as detailed in my first impressions), this version has largely been an attempt at a more accurate adaptation of the manga (albeit of course having to be somewhat less violent), with a faster pace, and as such does a better job of that NaruTaru-like trick of presenting a happy-go-lucky typical world and then increasingly adding depth and darkness to it, until it actually shocks. It doesn’t go as far as NaruTaru, of course, and certainly not as far as its manga, but it’s after all a Jump title, and it retains its action and adventure elements.

It’s in part just a change in the general aesthetics of popular anime, but Madhouse’s version manages to be a lot more cutesy. With simple lines, Gon and Killua in particular are made to look very baby-faced and I have to say, it oddly made me like Killua much more than I did before. Their somewhat homoerotic friendship is emphasised, especially in the little comedy skits at the end of each episode, but at the same time they seem more like innocent kids than in any other version, even knowing each of their pasts.

I’ve read a lot of people who seem to feel that you can only like one version. Manga readers hold the original supreme, fans of the original series criticise this one for rushing this or not placing enough emphasis on that, and then some newer fans tried the original but found it horribly dated, slow and uninteresting. But I’m yet again with that minority that sees each anime adaptation as a different spin that doesn’t replace the manga but brings its own little elements, and I love all three. Madhouse’s effort is beyond a doubt the most pleasant to look at, has main voice actors I prefer (even if some of the Ryodan’s original voices were much creepier and seemed to me to work better), plus tends to get the humour right far more.

Honestly, I have little but praise for this new effort. HunterXHunter is probably my favourite overall Jump manga, having a clever edge and an ever darker tone that I really enjoy, plus in the Ryodan probably the best group of antagonists of any show, the Bomb Devil seemingly an intentionally unimpressive follow-up act.

I’m not sure how the future will go for HunterxHunter. I’m very keen for the movie. But for the time being it’s going strong and I’m very much looking forward to the rest. I think it’s time for a new opening theme, though.

Chimera Ant arc: Link
Movie 1: Link