Showing posts with label Outomo Katsuhiro. Show all posts
Showing posts with label Outomo Katsuhiro. Show all posts

Thursday, 18 August 2011

メトロポリス/ Osamu Tezuka’s Metropolis

Osamu Tezuka’s Metropolis was a very interesting project. Made in 2001, of course long after the death of the legendary Tezuka, who created the likes of Astro Boy and Kimba the White Lion, it was based on a 1949 manga he created, adapted by Akira’s Outomo Katsuhiro and directed by Rintaro, renowned Harlock helmsman who worked with Tezuka in the 60s.

These names, the legacy of the ‘Godfather of Anime’ and Madhouse at their very best make for a striking feature. The production values are excellent, and Tezuka’s distinctive and old-fashioned designs look superb when animated beautifully. The setpieces, cg-tinted like those of Gankutsuou, are often stunning, and the jazz soundtrack is undeniably fun. It’s midway between Tezuka’s manga, which sounds a bit odd and babyish, and the live-action film (Tezuka supposedly wrote his version based on nothing but a movie poster) – Tezuka’s recurring character designs and overall tone dominate, but scenery and power structures are straight from Lang’s vision.

The plot gets somewhat sloppy towards the end, with Rock in particular mostly just being there as an unstable catalyst, but it’s beautiful and good fun and a fitting homage to the legacy of one of the most important figures in animation history.

(expanded from impressions, 28.2.08)

Wednesday, 1 June 2011

アキラ / Akira


So what has made Akira probably the most internationally famous piece of Japanese animation of all time? Well, there’s been a tendency to say that all anime before the 1988 landmark has been atrocious, with Akira for the first time taking the leap to smooth, impressive animation, realism and ambition. But that story doesn’t hold up well. Akira looks fantastic and has a challenging storyline, but it was hardly alone in this. By 1988 Ghibli had answers to all those things: their films have animation that stands up at least as well as Akira’s, 1988’s Hotaru no Haka’s level of realism is clearly more advanced, and Topcraft’s Nausicaa, made in 1984 by the team who would largely go on to form Ghibli, while arguably a mess, has plenty of ambition. But Akira demanded to be taken seriously as an adult piece of animation, not by being basely obscene but by being complex, gritty and occasionally gruesome. There is blood and violence here, and nudity too, but balanced by a plot more sophisticated than most sci-fi stories, a brilliantly grim atmosphere and a very interesting central relationship.

At the same time, there is much that is unsatisfying about Akira, not least in that it’s based on a much longer manga, which can go into greater depth about the world and the progression of the story. What for some people is a sophisticated plotline that needs repeated viewings and concentration to understand is for others a garbled, badly-conceived mess.

The story is this: Kaneda and Tetsuo are the leaders of a biker gang in a post-apocalyptic ‘Neo-Tokyo’. During a fight with a rival gang, Tetsuo gets mixed up with a strange government project involving small children with psychic powers and strange, preternaturally aged faces and is abducted by the military. Tetsuo is determined to have impressive potential for psychic powers, ones similar to Akira, the most disastrously powerful experiment yet, now apparently held frozen underground. He escapes from the hospital in which he and the other children are kept using the powers the government scientists have given him, but is recaptured after he meets Kaneda again. Tetsuo escapes again, his powers going out of control, and it falls to Kaneda to rescue him, with the help of a girl from an anti-government resistance movement (who looks oddly like him) – but will simmering resentments from an old rivalry get in the way?

I saw Akira when I was 12 or 13, the old Streamline-dubbed VHS version, which wasn’t as terrible as is often made out (and most of its voice actors are still working today), but was very much lacking in subtlety. I was, naturally, pretty confused, but intrigued enough to spend the time getting explanations for the parts I wasn’t clear on – and there’s really not much in Akira that doesn’t have an explanation within the film: it can be fully understood without the manga, even if it doesn’t live up to it.

The story is good and solid once you get your head around it, the characters are more than one-dimensional (if quite hard to like, especially Kaneda) and the world-building, while not exactly original, is superb. There are some real laughs in Akira as well as moments to make you wince, and the animation deserves all the praise it’s got. Not perhaps as different from all around it as has been claimed, but certainly a standout and a classic of animation. Granted, it’s a favourite because of its slightly lowbrow themes, its bloodiness and its explosions, and yes, I would rather the world thought Gauche the Cellist was the classic of animation rather than this, but that doesn’t take away from the fact that Akira is excellent.

スチームボーイ/Steamboy


Outomo Katsuhiro’s Steamboy is the most expensive anime movie ever made. The director, who attained international fame when he adapted his manga Akira into perhaps the most famous animated movie of all time, has shifted gears significantly in the sixteen years between the two films, but they’re spiritually linked in more than one way. The most obvious is the character designs, which owe a lot to his style – Kaneda and Tetsuou are visible in Ray’s features, and his father’s appearance is not unlike Colonel Shikishima’s. But then you consider the dynamics of flight, the grim slapstick of human errors causing problems even in action sequences, and the fact that really, the plot is thin and meandering, but the strong action and powerfully evocative atmosphere of the setting leaves a distinctive mark on anyone who watches it.

It is, however, much lighter. The plot, such as it is, is that young Ray Steam’s grandfather sends him a classic McGuffin – a little metal ball full of super-compressed steam. In the tradition of McGuffins, some bad guys want it, so there are some exciting chase scenes. A snobby rich girl is introduced, promising revelations and life-lessons that never actually come, and then we see the real plot: Ray’s father is developing advanced weapons, some other people (including his own father) disagree with him, and then they all have a scrap. And some very silly things ensue.

It’s not a clever concept, but it’s a fairly clever film, with lots of great visual moments, be they precise animations of combustion engines or nice dynamic pans around some beautiful architecture, or just little details that make you smile. It’s steampunk through and through, with daft flying machines, robotic limbs and a bunch of slapdash references to real historical figures that can be totally anachronistic: the ‘alternate history’ flag can deal with that. It’s not sophisticated or original, but it’s loads of fun and it makes me smile, seeing London presented as an idealised, exotic location.

Makes me very eager to see a film version of Mortal Engines, I must say.

(originally written 30.12.07)