Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Monday, 9 April 2018

Bee and Puppycat: Season 1



The episodes of Bee and Puppycat trickled out between the end of the kickstarter in late 2014 and the season finale at the end of 2016. I had decided to wait for a full season to watch before seeing if the show lived up to the promise of its pilot, but 2017 was a kind of busy year and I guess it just wasn’t a priority, so I only just got around to watching the short, uneven 10-episode season.

While a lot of what was promised for the show was developed a teeny tiny amount in the last episode – in unexpected ways – I’m a little disappointed by Bee and Puppycat. Though Adventure Time staffer Natasha Allegri is still the driving force here, a lot of the spark of the original is gone, and in story, character and visual terms it just isn’t as fun as the pilot promised it would be. Plus I’m a little disappointed that instead of Puppycat being the one with the surprisingly dark past and hidden power (as hinted at in his song from the pilot), that role has instead fallen to Bee, who I felt was much more interesting as an everywoman figure.

Some of the new additions to the series are great. I absolutely love Cardamon, the little tot who’s taken it on himself to become the landlord since his mother is no longer capable, and whose final scene is the saddest and most emotionally believable in these ten episodes. The idea of a Pretty Patrick cooking show is fun, especially that Puppycat loves it and ‘Pretty Patrick’ is the only English he speaks. I really enjoyed the weirdness of some of the worlds our main duo visit, especially when they’re morally ambivalent, and many of these new characters – especially Cardamon and Moully – have the most wonderfully natural vocal performances. Especially since Cardamon’s voice actor is a child.

Other characters fall pretty flat, like the oh so random wrestling club member. 

While there’s still plenty of time for more to happen, I was a little disappointed by the direction the main characters went. Puppycat could still certainly become much more interesting in future seasons, but we had no hints of him perhaps having a dark past and saving the day with mouth lasers. Instead he remains just a grumpy, cute sort of a mascot character and there’s more of an emphasis on him being put into embarrassing situations. I’d like a balance between him being a silly pudgy cat-thing and being a hidden badass. They also did far less weird things with Oliver this time, so he mostly sounds like he’s just speaking an alien tongue rather than making lots of bizarre inhuman sounds.
Deckard, while a nice character and very well-acted, didn’t really get to do anything much. His dilemma over staying around to be with Bee and to go off to chase his dream is drawn out a bit too much, even over the course of such a short season. I want him to hurry up and talk it through with the others to reach a sensible decision.

And then there’s Bee. Not only did the animation style of the show get a lot more generic and Steven Universe-y, with Bee in particular looking very different from the pilot both in appearance and dress sense, she got markedly less interesting even as hints at a very strange past culminated in a big cliffhanger. She’s still a very strong character, natural and flawed while still very likeable, but as the series progresses she seems less empathetic to others, less rebellious and less pro-active. I want to see more of the everyday side of Bee, more of her trying to fit into the world rather than solving problems with interdimensional temp jobs.

The show still has a lot of potential and I’m keen to see more if it really does get made. But I feel like an opportunity for something really great was missed here.

Monday, 8 January 2018

Adventure Time: season 9

There was a bit of confusion in regards to where season 8 ended and where season 9 begun, but now it’s been officially determined what season goes where, and season 9 covers the multi-part saga where the elementals have taken over and transformed Ooo, then the handful of episodes in the aftermath where Jake looks weird, Finn has to deal with his rogue clone Fern and there’s one more battle with a leftover bit of the Lich.

This sets up the plotline that will dominate season 10, revolving around members of Princess Bubblegum’s family, but feels like a bit of a throwaway season. It doesn’t have a strong identity, not even having been defined as a full season until a while after it finished, and is dominated by a multi-part series that not only isn’t very exciting (Slime Princess’s episode being the most memorable but mostly for being a little disturbing) but is in the shadow of much more compelling and plot-driven multi-part arcs in the season before it. The episode with Jake and his brother Jermaine is a nice human touch in a weird series, which I say in full awareness that the characters are not humans. Otherwise, though, this season is very light on the real character development and world exploration that made Adventure Time hit compelling new heights a couple of years back.

I’ve definitely moved on somewhat from Adventure Time. Obviously it’s a long way from the silly short that kicked it off, and it’s been wildly successful especially with older stoners. But it feels like time to wrap it up, because most of the intriguing background elements that were slowly revealed have now all been shown. There’s not much more to say about Simon’s past, Finn’s parentage, the Mushroom War or the weird alternate universes, and morsels like what happened to Marceline’s mom centuries before the show begins are probably best left understated.

I’ve enjoyed Adventure Time and I’m still watching season 10, but there are better shows to watch and I hope the show gracefully comes to a close soon. Ah, I see that’s what’s planned, so that feels like good timing to me. 

Wednesday, 4 October 2017

Rick and Morty, seasons 1-3

My introduction to Rick and Morty was the long, not particularly funny couch gag on The Simpsons. Nonetheless, the show has been a huge hit and is constantly being referenced online and seems to be on track to become this generation’s South Park – so I decided to give it a go.

Honestly, the friend I was watching it with and I almost gave up after three episodes. It didn’t click. The show introduces its main characters, obviously riffing on Doc and Marty from Back to the Future, which was indeed the show’s starting point. However, going in its own direction, the show has Rick and Morty as grandfather and grandson, with Rick an alcoholic sociopath and Morty an overly naïve adolescent. Both are voiced by co-creator Justin Roiland, who I know from voicing the annoying but amusing Earl of Lemongrab in Adventure Time, and his performances take some getting used to. Morty stutters and whines, while Rick’s speech is punctuated by annoying burps.

The first episode seems to try way too hard. The humour is very adolescent, and the audience is expected to laugh at things like Morty having to shove things up his rectum and blowing up aliens in explosions of gore that probably seem edgy to kids who have never seen the likes of Superjail – with Rick having much in common with The Warden.

The Lawnmower Man with dogs subplot in the second episode amused me and made me think the show had potential – though I’d already seen the most amusing part as a clip online without knowing what show it was from – but the lazy gross-out humour of the third episode set inside a body made it seem like the show had very little to offer. But after a few friends strongly urged me to keep going, I persevered.

Now, after all the available episodes, I can say I’m a bit of an unusual case. Rick and Morty is one of those Marmite shows – either adored or reviled. People seem to think it’s either the best show ever created or utterly worthless stoner-bait liked only by the very sheeple the show likes to admonish to make itself look cleverer. But for me, I think it’s pretty good. It has some great moments and some utter dud episodes. Some of the ideas are thought-provoking, some unoriginal, and some half-baked. Sometimes we’re just supposed to laugh at butts farting green clouds. Again.

The show really gets interesting when Rick’s solution to a problem gone completely out of hand is simply to slip into another dimension and take the places of a Rick and Morty who happened to die just them. There are after all infinite universes, so if you can cross between them, why not? But this doesn’t just get left there, it becomes continuity and takes a psychological toll on Morty – and raises the question of whether Rick has done it multiple times before.

This is where the show gets interesting. Of course, like most multiple-universe sci-fi it really doesn’t begin to broach the real conception of infinity. The show indicates there are a bunch of remarkable versions of the characters from other universes, like a doofus Rick or a lizard Morty or even two Mortys who dress like the characters from Gravity Falls (in one of many references to that show, because the creator is buddies with Roiland). But of course, in infinite realities there are infinite versions of each of these, plus infinite that are not like them, with infinite universes being created in infinite fractions of time from each and every moment, so having just ‘a whole bunch including some quirky unique ones’ doesn’t really cut it – even if most of the show’s best episodes are based on taking this idea further to have, for example, an evil Rick and an Evil Morty, a ‘Citadel of Ricks’ who decided to get together and in some cases exploit the rest, and even jaded corrupt police officer Mortys showing around good-hearted rookie Ricks.

Perhaps the heart and soul of the show is trying to discover whether or not Rick has a heart and soul. He’s decidedly an antihero, perhaps one of the most reprehensible characters ever created, willing to create whole universes to power his car battery and destroy them too, drunkenly devising Saw-like games to slaughter people he doesn’t like, watching Morty writhe in pain with two broken legs with little to no interest, and subjecting his family to endless mind games and manipulations. Yet it’s very compelling for the viewer to speculate that it’s all a façade for a deeper pain and yearning, a wish to be accepted and for others to help him with his inner pain – which was at the centre of the season 2 cliffhanger and remains interesting even after he illustrates how getting caught was part of his plan. Witness one version sacrificing himself to save Morty, or a flashback about his love for his wife and daughter that it turns out he fabricates, or the close friend who reveals that his exuberant random catchphrase is actually a cry for help. He even tries to zap out his brains!

For some reason, it tends to be the show’s most uninteresting and unfunny moments that take off as the most popular, simply because they’re big, obvious moments. Rick sending Morty on a dangerous mission to get him a drug that makes him do a silly dance, or spontaneously coming up with a song called ‘Get Schwifty’, or turning himself into a pickle. These seem aimed at just making stoners laugh at how random and zany the show is, but I can’t say I find them funny at all.

I’ve seen a lot of this humour before, too. Marvin from The Hitchhiker’s Guide has a lot in common with a machine shocked that its purpose is to pass butter, perhaps with a dash of the toaster from Red Dwarf – which also has the ideas of hallucinating a whole life only to see a ‘Game Over’ screen and an alternate universe version of a cool character with a bowl cut and buck teeth. In fact, most of Rick and Morty’s humour aims to be edgy and boundary-pushing, but it’s actually all mostly very safe, on ground previously trodden by the South Parks and Family Guys of the world. Attempts to be edgy by joking about sex robots and cuckoldry and of course that ultimate edgelord button, people having traumatic memories of childhood sexual abuse, are sub-4chan attempts to shock, and the one and only time I was surprised the show ‘went there’ was when it showed drunk Rick rants about Israel – which was genuinely surprising and funny, with the point being that the most feared and respected man in the universe feels awkward and babbles excuses when it comes to the tension there. Though the most recent episode glibly suggests peace was attained there by getting high. Typical.

There’s also some episodes that are total duds. Using interdimensional cable as an excuse to just have the actors ad-lib only results in ‘You had to be there’ style moments, and those episodes were probably the show’s worst. At least the montage of memories in season 3 brings with it the interesting moral question of how many of Morty’s memories have been altered by Rick – including, endearingly, any time that Rick messes up and gets embarrassed in front of Morty.

For all the faults I found with the show, though, what I really liked was how it put its characters through cheesy sci-fi situations but actually allowed that to have a deeper impact. Morty is changed by the knowledge that there are myriad other universes and he’s expendable. Summer has the harrowing experience of a machine taking ‘keep Summer safe’ to horrifying extremes. Beth has to wonder if she’s only a clone who believes herself to be the real Beth. Jerry is the show’s punching bag but has the curious experience of being put in a position to help assassinate Rick. These people are altered by what they go through, even if it turns them into much worse people ready to commit murder almost as easily as Rick is. When Rick and Morty shines is when it raises interesting questions about existence and purpose in a multiverse where you are one of countless identical versions of yourself, if you even exist at all and can trust your beliefs.

I’ll watch all there is of Rick and Morty, but honestly I would call it hit-and-miss at best, occasionally deep and inspired, but far too often formulaic and unoriginal. I’d call it above average, but not by much. 

Wednesday, 12 July 2017

Adventure Time – season 8

After realising season 7 had ended some time ago, I binge-watched the rest of season 8. I have to say, it brought with it a lot of what I had hoped for in the last season. 

Yes, there were some strange throwaway episodes, like diving after a sea lard and finding a strange new world, or the return of James Baxter the horse (though I did like how he got his name). But most of the season was dominated by two much longer, more intriguing plotlines - the development of the elemental guardian plotline that reaches fruition in season 9, but more importantly, Susan Strong providing Finn with a link to find the rest of the humans - and his mother. 

This plotline leads to the final lengthy arc of this season, with its own unique introduction and a bleak portrayal of the future of humanity. Once again, we see the idea of humanity preferring life in virtual reality and getting trapped inside. But Finn's mother and the rest of the humans are part of a different society, perhaps one that works a little too well. 

Finn gets some fine emotional moments and development, and it had already been a strong season for him as we got more exploration of the idea of alternate Finns being trapped in his swords. Finding his mother and of course ending up confronting problems she'd caused before eventually having to return home provided some great emotional highs and lows. Plus Susan became a fully-fledged character too, with her own past to confront, and had a cathartic reunion in the end. 

Now that both Finn's parents are well-established and he's growing up, there aren't so many loose ends left to tie. I think the next season bring Princess Bubblegum's darkness and the loose ends that remain in Simon's stories to a head, and then I feel like we might finally come to the end of this brightly-coloured, often rather dark cartoon that from its beginning has been squarely targeted at stoners and adults. I hope it draws to a natural close before too much longer. There's no point stringing it out until it gets stale, and while this season has been very satisfying indeed, I don't think there's that much more remaining in plot terms to bring out these kind of heavy hits in future. 

Monday, 10 July 2017

Adventure Time – season 7

The last few seasons of Adventure Time have seen very sporadic release schedules. Sometimes there’s a slew of episodes all coming out in a month and sometimes there’s nothing for weeks and weeks. It’s not clear where seasons begin and end most of the time, and I was under the impression that season 7 ended with the episodes ‘Preboot’ and ‘Reboot’, mostly because they took five months to come out after the previous episodes – but now I find out that’s midway through season 8 and I should have done my season 7 impressions in the March of 2016. Oh well.

Season 7 was actually the time that the show lost me somewhat, with season 8 episodes only recently having piqued my interest again. This season’s major events include Princess Bubblegum getting deposed by the cowardly King of Ooo, a lengthy exploration of Marceline’s past and where she got her different powers, and a real visit to the surreal parallel dimension Farmworld. There are also more hints to Simon’s past, with Betty at large in the present day.

But honestly, it’s partly the unpredictable release schedule, partly the feeling that the show’s major ideas are now played out and partly a few dud episodes like trying to figure out underwater political intrigues with blowfish and porpoises. There wasn’t much badly wrong here, but a lot of momentum felt sapped by the longer storylines, which unlike those of season 8 didn’t really feel like they advanced the plot of characters very much, especially Marceline. Princess Bubblegum got a little more depth, though.

In fact, the problem with this season was that unlike the seasons surrounding it, with major arcs largely focused on Finn, there’s not enough contrast between light and shade. Marceline is all darkness, Bubblegum only treading between bright pink and grey. What defines the current Adventure Time, a very long way out from its quirky initial pilot, is that it can contrast its silliness with surprising depth and ambition. I can see that this season brought to the fore some of the cleverer elements thought up for secondary characters, but they really pale beside Finn or the Ice King’s stories. And that leaves this season a little sub-par. But certainly, it remains fun to watch.  

Tuesday, 19 April 2016

Adventure Time: Season 6

The sixth season of Adventure Time brought a lot of the mysteries that had been building up from the start to the fore, and answered a few of the show’s big questions. Unfortunately, when actually brought into the foreground, some of the answers we were given ended up much less exciting than the open possibilities we had before. Not only that, but a slew of throwaway or dull episodes, a strange release schedule that meant this season aired over the course of more than a year, and severe disappointment over guest animators means that this was where Adventure Time lost me. I still watched the season, at a considerable delay, and I will still at some point watch the next. But I no longer feel particularly excited about new episodes or watch them quickly. I can catch up later. Having watched since Adventure Time was but a silly, random pilot episode where it felt like anything could happen, this is a little sad for me.

Season 6 had some great ideas. The Lich was transformed into a giant baby, and a highlight came when Lumpy Space Princess did a very bad job caring for him. Finn gets an arm cut off and goes through a series of replacement limbs, though nothing much came of them. The latter half of the season constantly foreshadowed significant events coming with the approach of a ‘Catalyst Comet’, with a good sense of continuity and build-up. There was a very interesting flashback episode to long before the start of the series, with Evergreen. And Finn finally met his father, Martin.

But none of these satisfied very much. The Lich turning into Sweet Pea and the backstory introduced in ‘Evergreen’ both held my attention well, but what they set up has yet to develop into anything important, which is also the case for the reappearance of Simon’s wife Betty. The idea of Finn’s dad not being a hero or positive role model but an opportunist with a tendency to abandon those who bond with him is refreshing and quite clever, but makes episodes centred on him a bore. The appearance of the comet was built up well, but especially compared with the Lich in the last season was dealt with far too quickly and the random ways Finn could deal with everything he faced were deeply artificial.

I enjoyed the increased development of minor characters like The Cosmic Owl, Peppermint Butler and Jake’s family (both his kids and his brother), but at this stage I’m a little bored of Lemongrab, the King of Ooo and Magic Man – even if the latter is in a more interesting position now. Susan Strong is a character who probably didn’t need to recur, and the classic characters like The Ice King and Lumpy Space Princess felt under-used towards the end of the season. I really, really hope we never see Chips and Ice Cream or the Ghost Fly again.

Then we come to the guest animation. I was very excited to hear that Yuasa Masaaki was going to do a guest episode. Kaiba remains one of my favourite anime series of all time, and he did such a superb guest episode for Wakfu. But even though it was critically lauded, I thought ‘Food chain’ was a mess. Yes, it was experimental, to a degree, but mostly it felt bereft of new ideas, any actual sense of the established feeling of Adventure Time or any of the emotional sincerity that distinguishes his other work. For me, this was a huge disappointment.

I had no expectations of David Ferguson, but ‘Water Park Prank’ was, for me, the worst episode of Adventure Time yet and I very much doubt it will be topped. The awful ugly art style I could deal with, but the horrible pacing and story of the episode, which again seemed like there was little or no familiarity with what has been established as the Adventure Time world made me feel a faint sense of second-hand embarrassment throughout.

Still, the season was by no means disastrous. I just feel increasingly less intrigued as the show’s mysteries are answered, and feel that there’s a pressing need for the show to establish a kind of end goal for Finn to strive towards, now. Because at this stage it feels like aimless drifting. And we know how stoners can get way too stuck doing that.

Sunday, 25 January 2015

とある魔術の禁書目録 / To Aru Majutsu no Indekkusu / A Certain Magical Index


The To Aru series has been enduringly popular, but I never felt much desire to pick them up. There was something old-fashioned about the designs – especially Touma, with his early-2000s spiky anime hair. But more and more things made me inclined to check it out. Probably the main one was a huge poster in Akihabara when I was there last year, with lots of much cuter characters than I expected to see. Another was the fact that I got into the mobile game Million Arthur, which had its scenario written by Kamachi Kazuma, the To Aru light novel creator.

I’m glad I gave the show a chance...but I have to say, overall I was disappointed.

One thing I can say clearly: Index is totally adorable. Probably the cutest female character in any anime I’ve picked up since The Idolm@ster. Her stubborn, childlike and impetuous personality is adorable and the fact that she’s a nun is hilarious. I could probably do without the show’s endless fanservice and how much she ends up whoops! naked again, but she manages to stay on the right side of annoying with her clinginess over Touma.

So, other than having a nun involved, what is the story here? Well, the series is set in a near-future world where both magic and advanced science live side-by-side. Magicians make use of magic, while Espers have impressive powers through either scientific experimentation or by impressive natural talent. 

In the university-oriented Academy City lives Touma, the boy with the old-fashioned spiky hair who also has a bit of a tedious power, the same that makes everyone think so highly of the central characters of Gakuen Alice and...well, Twilight

Touma can nullify all other powers, be they magical or scientific. His right hand, for whatever reason dubbed the Imagine Breaker, stops powers from working, reveals magical tricks and apparently also saps kinetic energy from anything magical that’s moving at speed – though I think that might just be for effect.

Into his life comes Index, a cute young girl and a nun who is essentially a tool for the Anglican church. With the power to memorize vast amounts of information – in a strange robotic mode – she has been implanted with over 100,000 mystical grimoires, which she carries in her mind. This makes her a valued commodity to the church as well as a target. Oh, and her clothes are magically enchanted, so if Touma’s Imagine Breaker touches them, they fall off. Oh my! Et al.

I like the concept, especially the elements related to the Church, even if that’s common in anime and manga – from Hellsing to D.Gray-Man. But To Aru does a whole lot wrong, which is partly why I got bored and took a very long time to finish watching. 

For one thing, it seems like the writer gets bored of Index, and for most of the second half of the show she’s stuck at home while Touma interacts with more interesting characters like Misaka, or ‘Railgun’, who has a long line of sacrificial clones designed to power up the extremely powerful Esper named Accelerator – until Touma intervenes. 

Rather than concentrating on even these two main girls, the plot bounces around – now Touma has to deal with a magic spell that swaps people’s appearances; now all the psychic energy in the city has coalesced into a big-boobed girl who Index has befriended; now we’re following Accelerator as he gains a human side through bonding with a cute loli version of Misaka. 

It’s too much, and other than some vague guff about Aleister Crowley floating upside-down in a giant tube orchestrating everything, there’s no sense of an overarching plot here. The result is that the tension is very low, and the usual tired setpieces of Touma having to pose as Misaka’s boyfriend or walking in on Index changing a million times gets old very fast.


There’s charm here and I probably will watch the rest. The first episodes remain very engaging and most of the storylines that involve the Church were enjoyable. Misaka’s story, especially with the moral question of her clones, has some brilliant moments, but I wish it could have been better-integrated into the existing plot or a completely separate anime. The problem here was that the series felt like it was a new spin-off with every new arc, rather than part of one coherent world, and that was why for all I found the eponymous character adorable and liked most of the other major players, I didn’t feel at all engaged by To Aru Majutsu no Index

Wednesday, 7 January 2015

Big Hero 6


I’ve been waiting for Big Hero 6 since the early sneak previews of the art. Admittedly, there was little more to my eagerness than thinking the world looked great and that Hiro was an incredibly cute-looking character. This was also the first time a Marvel property went through the Disney filter, so I was curious to see how that turned out.

I was only familiar in passing with Big Hero 6...largely because someone online had asked why Hiro Hamada wasn’t included in Reed Richard’s Future Foundation – which I followed out of love for Alex Power. Not that he came out of his membership of that little team very well. Anyway, I read the comics, including the utterly terrible original run centred on the Silver Samurai and Sunspot, and while there were a few cringe-inducing elements to the depiction of Japanese people, I was glad the property at least existed. The subsequent mini-serials were rather better, but the main problem was that Hiro was simply not at all likeable.

Thus I was quite glad that Disney were clearly going in a completely different direction, essentially retaining only the names of major characters, plus Hiro being a child genius with a robotic manservant of sorts named Baymax. But Disney’s Baymax is a very, very different Baymax – and that is a blessing, and what makes this film.

The Disneyfied version is set in a hybrid world of Japano-American fantasy, with the city of ‘San Fransokyo’. It’s a little bit of a shame that they didn’t feel they could simply set the film in Tokyo, presumably because that would make it less commercially viable in their home territory. But there’s also a charm to the mixed aesthetic. In this technologically advanced city, young Hiro is a bit of a rebel. He has great skill with technology, but uses it to take part in illegal backstreet Robot Wars technological cock-fights. As these are shady affairs, he gets in trouble, and it’s up to his gentle, kind-hearted big brother Tadashi to save him. He gets some very abrupt character development when he sees his brother’s research lab – including the cute inflatable healthcare robot Baymax – and is inspired. He creates what are essentially the cliche of what nanobots can do in sci-fi, only on a macro scale, and impresses the scientific community.

However, at the event at which he is presenting these, there is a catastrophic explosion. His brother goes into the burning building to try to rescue his mentor, and doesn’t make it out. After a period of mourning, Hiro’s one remaining mini robot tries to reunite with all the others – leading him to realize that the explosion was no accident. It’s up to Hiro, along with Baymax and Tadashi’s old workmates, to investigate.

There’s a lot in common with How to Train YourDragon here – including the young boy bonding with a large, powerful, rather goofy non-human companion. And the film admirably manages to hit similar emotional notes. Hiro experiences loss, determination, the dark desire for revenge, and also the exhilaration of flight. The plot moves with just the right amount of exposition, character development, action and resolution.

I do have some plot-related problems. The fact is that the last thing Hiro should have learned from his brother is that someone has to help the needy. In fact, Tadashi should have trusted his mentor could look after himself rather than recklessly putting himself in danger. Then there’s the fact that even though his actions likely make his daughter hate him, the big winner is actually the bad guy – who without his dastardly plan would have never been able to get his loved one back. So while he ended up looking sad in the back of a police car, in fact crime paid for this villain – far beyond his wildest hopes, as all he had sought was petty revenge.

I also have to confess I felt a bit manipulated by the film’s emotional moments. Hiro is already a tragic orphan, but ends up losing his brother too, and then a sacrifice must be made at the end, too – even if perhaps not a lasting one. While Hiro is utterly adorable and I did enjoy seeing him go through a wide range of emotions, at times the losses didn’t ring true and it felt like artificial plucking of heart-strings. His transition from rebel who looks down on ‘nerds’ to science buff also seemed a bit hollow. Did he have no friends at all from his robot-fighting days? No links that lasted into his later life at all? Really?

The tech was a bit much – Hiro’s invention in particular should have revolutionised all science at once. It also rankled just a little that Hiro doesn’t even think to mass-produce Baymaxes as, y’know, the healthcare robot Tadashi intended him to be.

Ultimately, though, I loved the film – just not unreservedly. It was utterly beautiful, especially the animation for water and sky and various types of energy. Hiro was an endlessly loveable little guy, and Baymax’s non-threatening personality was hilarious put into the various perilous situations we saw. The twists were obvious but compelling, and the jokes were genuinely funny. Disney is still in a very good place, and this is one of their better films since embracing CG, very much worthy of Wreck-It Ralph (and the little background references to old Disney films, like the Stitch cushions, were a nice touch). Definitely one I’ll enjoy watching again. 

Wednesday, 31 December 2014

Avatar: Legend of Korra – Book 4: Balance


Going into the fourth and final season of Korra, I had high hopes. I felt that the seasons got progressively better, and I was left feeling excited about a new mini-generation after Jinora got her tattoos and Kai looked to be a something of a new hero figure. The first episodes felt like they were fulfilling that promise – after a short timeskip, there was an established Airbender Corps of sorts, helping rebuild the Earth Kingdom, a ‘great unifier’ named Kuvira who is uniting the people – but with an iron fist – and Korra herself is missing, still suffering from her fight with Zaheer. It’s a great set-up, and there’s a lot in this season that goes very well. Sadly, it all rather falls apart towards the end, and especially for the ultimate finale of the series, it’s a disappointment. And yes, I’d still rather have the Gurihiru continuations of the original series animated.

I liked Korra’s quest to find herself, especially as she found a certain cranky old-timer from the original series to be her Yoda. I loved the little shopkeeper who had a ‘Wall of Avatars’ as well! I enjoyed the way Mako and Bolin were split up and their loyalties to one another tested, and the general idea behind Kuvira’s philosophy – as well as her personality – was excellent. Of course she had to push things way too far in order to be an unambiguous antagonist, and her being badass enough to take down Korra in Avatar State – even having mental issues – was pretty damn awesome.

But the need for a big bombastic climax rather ruined this season. If Jinora, Kai and co looked to be developed this season, they had to be cast aside to give enough time to the main four characters. The moral dilemma of stopping a strong leader from uniting the Earth Kingdom gets dropped when Kuvira reveals that she not only wants to unite the established territories, but also to reclaim the land that Aang annexed to make his Republic City. This makes her a conqueror ignoring what had been established by diplomacy, and unambiguously in the wrong – which is something of a shame.

There’s already a huge problem with this as the final ending to Korra’s chronicles. After the events in the second series seemed genuinely apocalyptic, this season needed to at least have a threat to the world, or destroy the spirit realm, or someone stealing all the spiritual energy in the entire world, or a war between all spirits and all mankind...something huge and apocalyptic. I thought that’s where things were headed when the spirit vines began to become hostile. Instead...well, what we got was Kuvira deciding to retake Republic City for the Earth Kingdom. So the threat was already just one city, and some pride. And how is the ante upped? Well, with a weapon of mass destruction, naturally.
Mounted on a frickin’ giant mecha.

Sure, certain series can pull of giant robots. Evangelion, Bokurano, Gurren Lagann...but in the Avatar world? The giant drill was the biggest mistake the original series ever made! Sure, there’s been a progression of technology in this season, but really? A giant robot? Controlled by bending levers? It really doesn’t work. And taking it down is far harder than it could feasibly be, the thing staying upright when its feet are bound, Kuvira is blinded and Bolin uses his goddamn newly-acquired lava bending to trap a foot. Kuvira’s plan to sort of stomp into town and smash things up rather than, y’know, imposing trade sanctions and blockading the ports, goes badly and the whole thing ends with a whimper. To my great surprise, Korra never even learns to connect with her past lives properly, because she doesn’t need to.

It’s an ending that sadly lets down everything that went before it. There were certainly interesting places this story arc could have gone, and I don’t think it pulled any of it off with the final direction of the plot.

Then there’s the mild controversy of the implied lesbian relationship between Korra and Asami with the final scenes. I like the idea, but I think it was poorly done. It would make sense that Korra and Asami end up falling for each other and try being together. But the show would need to have built that up, developed it and made it less ambiguous. I mean, the creators had to clarify what they intended – and nobody saw it coming. The result is that it just seems like something tacked on for a fashionable statement on what can be included in a children’s show. It’s a welcome statement...but I’d much rather it were done right, and not at the last minute for its own sake.

In a way, it encapsulates why I was disappointed with this last season. The ideas were good, but the execution just didn’t work for me.

Sunday, 28 December 2014

ソードアート・オンラインII / Sword Art Online II

By the time SAO’s first season ended, I had gone off it in a big way. At the start, pretty-faced Kirito was an underdog I rooted for, sweet-natured and ostracised in an unoriginal but interesting world. By the end, he was the undisputed master swordsman of all the universe, replete with powers that were his alone and not just a beautiful and adorable – if rather dull – girlfriend, but a whole harem of girls to suit any taste. Including those who like the idea of their sister having a crush on them. He was no longer in any way an underdog, the way situations resolved themselves were very contrived, and the cloying way everyone worshipped his every action – including pseudo-government types taking him on as a kind of consultant – became annoying. Kirito became far too like a male Bella Swan, who everyone also loves for no reason.

For all that, though, I was willing to give the second season a chance. There was a lot of talk about the later arcs being much better from fans of the books, and it was after all a cover of Kirito with a mysterious cute boy that drew me into the series in the first place...though the boy, Eugeo, has yet to appear. Guess I’ll have to see in season 3.

Sword Art Online’s big problem is Kirito, and this season doesn’t quite deal with that problem – though the second arc here finds an interim solution. Kirito is just not very likeable, nor identifiable as wish fulfilment. His skills continue to be a cut above, and he seems just a little smug about that, and more crucially the stakes are very low now. He’s in online games, not fighting for his life. Plus he is pretty enough that when his character gets long hair, people think he’s a girl. Perhaps that’s meant to make him the butt of a joke, but its effect is to make him seem yet more perfect and beautiful. And it’s annoying!

The reason he has a new avatar is that he’s sent into a new game to track down a killer. A mysterious figure seems to have the ability to shoot a gun in the game and kill someone in real life. Of course, Kirito is the one to be sent to sort this out. Though this is an American shooting game, Kirito of course not only adapts to it immediately but decides to use a lightsaber and charge down all the campers and duellists. Because he’s super special.

Of course, he finds a new girl whose deep mental issues he manages to solve with a few platitudes, so he can add one more to his harem. Sinon is a sniper and using the game as therapy. By sheer coincidence she has a personal connection with the bad guy in the picture, and super Kirito figures everything out.

After a brief and not very interesting side-quest wherein Kirito and the gang finish a quest that might have destroyed their whole world and of course rewards Kirito with Excalibur, Best Sword in the Game, the final arc begins – and yes, it’s the best arc since the first one. That’s largely because Kirito is taken out of the picture – a little like how the best part of the Suzumiya Haruhi franchise is when she disappears. Instead, Asuna is placed centre-stage when an incredibly good swordswoman takes an interest in her and recruits her into defeating a boss with just a small but elite party. Not only does Asuna figure out why the party had been failing until that point (they are being spied upon) and lead them to final victory, she comes to understand the swordswoman well. Yuuki and her friends have come together because they are all terminal patients with extremely weak bodies, eager to make a lasting impression at least on a virtual world, which will record their names. Some parts of the story I find rather weak and exploitative, with overwrought sexual tension between the two girls screaming fanservice rather than something sweet, and the set-up being blatantly contrived to have an attempted tear-jerker ending. As a result, I found it rang a bit false.

But overall, it was beyond a doubt a breath of fresh air. Asuna may not be a very interesting character, but she was given some new dimensions here. The scenes in the real world were quite delicate and sweet, especially when Asuna fixed it so that she could take Yuuki’s virtual presence with her for an ordinary day at school, and I’d quite like to know more about the other group members...especially the cute boy whose name – a little gratingly for me – was Jun. Perhaps they’ll crop up in future episodes.

The fact is, I’m fairly sure there’ll be more Sword Art Online, and that I’ll watch it. But I can’t say it will be with much enthusiasm. The series outstayed its welcome, and thus far not enough has been done to make it better. It’s one of the success stories of recent years, but really it’s a show that’s still trading on its strong opening episodes and cute designs...

That said, it surprises me that Kirito remains a very popular character. There’s still a very loyal fanbase to this series! I guess there are people who don’t want to root for the underdog – but want their avatar in a story a bit overly perfect. Which I suppose would also explain No Game No Life.

Monday, 29 September 2014

攻殻機動隊 / Koukaku Kidou Tai / Mobile Armoured Riot Police / Ghost in the Shell


For a long while now, I’ve been meaning to rewatch Ghost in the Shell and review it. And by a long while, I mean several years – since around the time I wrote my Akira review. After all, when I was growing up, those were the two most iconic anime films in the West – Akira and Ghost in the Shell, held up as the pinnacles of what anime can achieve. And having enjoyed Akira, I expected to love Ghost in the Shell too. But I must confess, I did not. I was disappointed at the time: it was beautiful, but rather sterile and dull. I never felt involved with any of the characters, and found the incessant nudity a bit puerile – too obviously titillation masquerading as art.

Yet I’ve always wanted to reassess, and to rewatch. This was especially the case on a recent trip to Japan, where I visited an exhibition of the artwork for the film and its various sequels. I hadn’t fully appreciated the sheer level of detail in the artwork, nor the obvious joy in machinery, weaponry and the human form that went into them until that gallery. It really is astounding and rather beautiful, and the long pan up on the city that ends the film made for a beautiful sketch and painting. That really set me wanting to watch the first film again – but still I put it off, and I’m quite glad I did. Last night, there was a one-off screening of the remastered version in a local cinema, and that really was the best way to see this visually stunning film.

Plot-wise, for an action piece, it actually moves very slowly and makes a point of making much of its more dramatic violence stately, with languid, epic music composed by Kawai Kenji rather than pounding rhythms. It’s remarkable how far that goes to elevate things. Based on the first part of the manga by Shirow Masamune, it tells a thoughtful but not very eventful story that unfortunately ends just as it gets most interesting.

In a world of cybernetic implants and enhancements, law enforcement officer Kusanagi Motoko is almost entirely robotic, to the point that she worries if she is still human or not. We see her and her likeable team of colleagues investigating the ‘puppet master’, a hacker capable of controlling others. Eventually, it turns out that the Puppet Master is actually artificially created, though now believes itself to have a mind and a soul. Trapped in a single body so as not to spread over the network, it engineers events to bring itself into contact with Motoko, realising that without the human element, it can never diversify in a way that it can protect itself through unpredictability. Everything works, a new gestalt being is created and...the film ends, just as it becomes most intriguing.

Still, the journey has many very interesting elements, including interesting philosophical questions related to the Cartesian ghost in the machine. Most affecting is the minor character manipulated into believing he has a wife and daughter: if the soul results from important memories and relationships, what is the soul when those are fabricated? Is the mind just a ghost and the body the shell? How is that affected when the body is artificial? For a film that also has a beautiful woman stripping off all her clothes to do physical battle with a huge spider-like ‘tank’ and beat up her target while cloaked to even scratch at the surface of such questions is quite satisfying, and this balances them well.

But the problem with that very elevation is that especially around the middle, without any real clear goal or motivations made apparent, the film is actually quite dull. I was kept engaged by simply enjoying the art – the detailed backgrounds, the interesting angles, the highly detailed machinery. But I ought to be engaged by the plot. And the thing is, I know that Oshii Mamoru can give his characters a whole lot of heart and soul and interesting character arcs. But I don’t really see it here, and that Motoko remains a glacial figure of intrigue and mystery works only if the real emotional heart of the piece is with her teammates. And while the beginnings of that are there with Batou and Togusa, it’s not taken nearly far enough. The result is something rather beautiful, but icy and distant. Conceptually understandable, but for 90 minutes, not especially enjoyable.


The film achieves much, especially visually. But I can’t call it one of my favourite anime films of all time. Nice to have finally, finally watched it in Japanese, though! 

Saturday, 17 May 2014

フラクタル/ Fractale

I start watching Fractale. It looks like a pretty normal anime. Nice characters. Looks like a Germanic world. Very classic. And then Clain’s parents appear. One of them seems to have a bowl of water for a head. The other is defined by giant lips protruding from either side of her robotic head. What is this?!

An anime like Fractale occasionally comes along and reminds me why I love anime so much. The kind of anime I instantly fall in love with and must watch through as soon as possible, and will stay with me forever. They’re usually accessible but with an element of high-concept, often with sci-fi elements. I think the last I had such a strong reaction to was Tokyo Magnitude 8.0, but Fractale very directly follows on from two recent anime I’ve adored and aired at more or less the same time: Dennou Coil and Kaiba.

Like Dennou Coil, Fractale explores the interesting concepts that arise from being able to project digital data into the real world, and create avatars as well as whole new landscapes. Like Kaiba, it raises the philosophical question of what humanity will do if given the chance to wholly choose their outward appearance – albeit to much less depth and without nearly so much darkness as that anime, which remains an all-time favourite. Fractale is slightly less ambitious than these, wrapping its ideas in a fairly conventional young-boy-meets-strange-young-girl-who-is-centre-of-a-world-changing-conspiracy-and-joins-a-rebellious-airship-crew-to-protect-her plot exemplified by Eureka 7 but also seen in the likes of Xam’d. At only eleven episodes, that noitaminA hallmark, it perhaps could have been given slightly more room to breathe, but in the time it has, takes us to a whole lot of interesting, thought-provoking places.

Clain is a pretty young adolescent boy who despite living in a world of great technological advancement, loves old-fashioned relics – mostly from our own era, which is cute. Unlike most in the world, he stays in one place – not even his parents live with him, as the possibility of digital avatars (‘Doppels’) means that it’s the norm for people to drift around the world wherever they please and interact with their loved ones only remotely. One day, he rescues a strange girl from some daft Team-Rocket-Meets-The-Blues-Brothers pursuers, falls for her, but wakes up to find her gone, leaving behind only a locket – which contains a very unique doppel, advanced enough to give tactile feedback and look like a real human.

While the world is pretty utopian – under the ‘Fractale’ system, nobody has to work or runs short of food – the fractale system is starting to go wrong and displace large numbers of people, and ‘terrorist’ groups try to espouse the virtues of living free of the system. Those behind Fractale are also pretty sinister, a group of priestesses who demand daily ‘prayers’ and are after our heroine. Clutzy, thoroughly adorable Clain thus ends up on a quest not only to find out the truth behind the young doppel Nessa, but to reunite with the girl Phyrne – and the only way to do that is to join up with the terrorists.

With A-1’s usual high standard of good design  and cuteness (in conjunction with the fledgling Ordet), doing what has rapidly become their hallmark of filling a cast with very cute teenage girls and at least one very cute teenage boy, it succeeds in making its lowbrow elements the comic relief and foregrounding the epic adventure, working rather better than, say, No. 6, which attempted something similar. It was certainly more consistent than Sword Art Online, if not such a big hit. Clain is also probably the most sexualised shota since Ciel Phantomhive, with a girly look reminiscent of Joey Jones.

For an eleven-episode series, Fractale was paced well. The expository episodes did a superb job making us like Clain and Nessa, though they’re both character types I love – well-meaning but goofy, pretty-faced young boy and naive, innocent, energetic, wholly good-natured little girl. When joining up with the airship crew and being made dogsbody, apparently a signature of these series, things did not drag and the simmering rivalry with the captain Sunda actually worked, as well as the comedy and cuteness from tsundere Enri. When there are losses in the ranks, they are actually deeply sad. And the ending, while it was never going to be that profound, is nicely open-ended while giving a sense of bittersweet closure.

If there were things I didn’t like, they would be Phryne’s ‘father’ figure, Barrot, who in his slimy, groping ugliness is a bit too exaggerated for the sake of trying to make Phryne more complex, and the fact that the ‘doppel’ system feels like it needed more exploration. I was also no fan of the opening – indifferent song over kaleidoscope images – or the ending – one shot, still until the end, with an awkward rendition of a Yeats poem. But these were far outweighed by how much I enjoyed Fractale, the world we glimpsed and especially the delightful characters we got to know. 

Wednesday, 7 May 2014

Atlantis: The Lost Empire (2001)

As Mulan and Tarzan are still relatively well-regarded, Fantasia 2000 and Dinosaur were set apart by being strange experiments and The Emperor’s New Groove is one people tend to be on the fence over, Atlantis tends to have the unenviable place in the Disney canon of the one people can point at and go, There! That’s where Disney’s ‘difficult’ period started! Usually then looking at Lilo & Stitich the year after and adding, Yeah, well, Lilo & Stitch is a weird anomaly.

It’s true that Atlantis is probably the point that Disney was most visibly slipping out of its ‘renaissance’ return to glory. Ironically Disney’s most dry film, it has no songs, very few bright colours and comic relief only in an incredibly sarcastic switchboard operator, a deadpan demolitions expert and a dirty, perverted and creepy Frenchman. It aims for childlike wonder in the Jules Verne mould but by only packing the well-trodden story of a single half-hour cartoon – young dreamer is taken to magical city by mercenaries only for them to turn out to want to plunder the place – it ends up rather dull. Very unusually, I didn’t even want to finish it in a single sitting.

I didn’t catch Atlantis at the time, and really felt very little attraction to it. In the years since it came out, I’ve mostly heard about in the context of ‘You know how The Lion King ripped off Kimba? Yeah, well, Atlantis ripped off Nadia! And Laputa too!’ Honestly, I don’t see it – the ideas that are in both are pretty ubiquitous adventure story elements and staples of adaptations of Verne works, so I can let Disney off the hook on this charge...not that I’ve seen more than two episodes of Nadia, mind you. Yet!

There’s a lot about Atlantis that appeals. Getting a left-field artist like Gerald Scarfe in to design characters had worked nicely on Hercules, so having Hellboy creator Mike Mignola work on this film seemed like a good bet – and there are some great designs here. The cast is strong, with big names experienced in animation putting in good work – Michael J. Fox is very much at home, and Leonard Nimoy’s rumbling patriarch plays to his strengths rather more than Galvatron did. Cree Summer also appears as the poster girl, the veteran putting in an excellent performance – and though she’s one of the very first voice actresses I ever took an interest in (through her work in Inspector Gadget and Rugrats), she certainly isn’t always spot-on...I’ll never forget how irritating she was in the dub of Final Fantasy X.

For all that these elements appealed, however, the film falls down in far more respects. The animation is functional but the heavy use of CG is badly dated now in a way that the wildebeests in The Lion King never will be, having been too foregrounded. The design is too haphazard, feeling at times like the researchers just threw everything that suggested ‘ancient culture’ at the board to see what stuck. The animation is bizarrely careless for Disney – just look how the chalk that rubs off on Milo isn’t reversed as it should be. That story just has far too little brain to move anyone, and we’ve certainly seen the concept too many times already. The large cast don’t have time to be adequately developed or distinguished. Whoever thought of the Ireland/Iceland mistake doesn’t quite understand translation. And then there’s the fact that Milo, for all Michael J Fox tries hard, is deeply unlikeable. He’s too cocksure for an underdog, his clutziness seems affected mostly thanks to his animation, and there is zero chemistry between him and Kida.


The best Disney films have a lot of heart, emotional turmoil that isn’t scared of crossing into cheesy territory, believable romance and some point of identification for the kids. The problem with Atlantis isn’t that anything is done drastically wrong, just that...well, nothing manages to stand out as superb either.