Wednesday, 19 February 2014

The Lego Movie


You can colour me surprised. Even with all the rave reviews and the excellent word-of-mouth, I really didn't think that The Lego Movie was going to be much good. The Lego franchise has felt overbearing to me over the past few years, with all the tie-in games - Lego Star Wars, Lego Harry Potter, Lego Marvel superheroes...none of which I've been remotely interested in. Then came the trailer for this film, full of humour that seemed to be trying way, way too hard and the less-than-appealing tagline of 'From the creators of Cloudy With a Chance of Meatballs'. That it was animated by Animal Logic, whose Happy Feet and Legend of the Guardians I enjoyed would have been a bit of a plus, but I didn't actually find that out until the closing credits. 

By which time, of course, I was completely converted. The thing about glib, self-effacing humour is that out of context - like in a trailer - it's a lot harder to tell that it's undermining parts of the character and just seems goofy. In the film itself, it was a lot funnier, and a lot more likeable. 

And that's what The Lego Movie has done well - be likeable. And that despite also going for a biting bit of satire on modern life, which is quite an impressive feat. Plus it is very clearly aimed at Generation X as opposed to the teeny kids of today, who I imagine were mostly confused by the trippier moments and cameos from Teenage Turtles and Lando Calrissian.

This is one way that the Lego movie could really stand out - being able to use the characters from their toy ranges and mash them together...though I'm guessing there was some kind of deal with DC so that only their comic superheroes made it. It's a hell of a lot of fun to see Batman interacting with the crew of the Millennium Falcon, especially with them all exaggerated versions of themselves, not to mention a council that includes Dumbledore, Gandalf and Abraham Lincoln in his space chair. And, of course, Michaelangelo the artist and Michaelangelo the turtle. 

From the beginning the film establishes its silly tone: a very funny prologue sees Will Ferrell's character Lord Business stomping on brilliantly ridiculous boots to overwhelm Morgan Freeman's silly old wizard character Vitruvius and establish control over the film's Macguffin. We then have the main character introduced: the construction worker Emmet, who lives in a world that despite what you may have read is far more Huxley than Orwell: everyone is kept brainlessly happy, placated by mindless entertainment and overpriced coffee instead of Soma, which has the added appeal of, y'know, actually being a recognisable critique of modern American culture. Though everything is awesome - as the earworm song goes - Emmet is not only incredibly dull, but very lonely as well. He has no real defining characteristics and no friends. His comfortably life is shattered, of course, when he sees a (beautiful) intruder on his construction site, then happens upon the 'Piece of Resistance', a piece that can put a stop to the evil plans of Lord Business. 

Now a target of Lord Business and his brilliant henchman Bad Cop - who also has a good cop face, and is voiced by Liam Neeson having the time of his life - but falls in with the faction of the Master Builders, including Vitruvius and the beautiful Wyldstyle, who have the ability to disassemble the Lego parts around them and reassemble them into things that suit their needs. With them, Emmet discovers the other worlds kept apart from his - the Wild West, the medieval world, and even the mish-mash of 'Cloud Cuckoo Land' where denizens like the intensely cutesy Uni-Kitty reside. But since Emmet has the 'Piece of Resistance', Lord Business will not rest until he is captured. 

The broader context of this, of course, ends up being that classic of self-referential toy franchises, the tension between the adult collectors who become obsessive about perfection and the idea of children actually using toys as intended and being creative. Hinted at from the start with 'relics' like highlighter pens and Vitruvius' chewed-lollipop staff, there's a live-action portion that jars a little at first but ultimately works and for all that it is an obvious concept, also seems like exactly the statement a Lego movie ought to make. 

The film perfectly balances its silly humour, its epic adventure and its more serious message about creativity being stifled - with an amusing stinger about a little sister to boot. There's an eagerness to undercut sacred cows that works particularly well here, with an incredibly goofy Green Lantern, Batman's hilarious angsty song (with a final line in the version played at the end credits that is possibly the edgiest thing I've heard in a kids' film, in a song parodying edginess no less) and a very amusing version of Lando Calrissian from Billy Dee Williams himself. Add in spices of The Matrix and Toy Story, and it’s a success story.


What the Lego Movie does, it does very well - it's hilarious, it makes you like its characters, it's irreverent and it looks good, too. It's restrained, of course, by the need to look like Lego, but while that could have been a disadvantage, it also makes for the best visual idea here, which is to make all the explosions and lasers and other visual effects be constructed from CG Lego bricks as well. Great idea. One of many, which is why this unlikely film can be such a success story. It's also nice that I'll be able to have this critical success to point to the next time someone claims that 80s cartoons being toy adverts precludes any sort of artistic merit. 

Saturday, 18 January 2014

劇場版 HUNTER×HUNTER 緋色の幻影 -ファントム・ルージュ- / HunterXHunter movie: Phantom Rouge

Along with Magi, HunterxHunter is really the only series running just now that I really want to be able to watch as soon as it comes out. So it's perhaps a little strange that I didn't jump at the opportunity to watch the movie as soon as somebody translated it. I'm not sure why I kept putting it off - one day I was looking and finding no decent-quality video, and then all of a sudden it was months later and I could have seen this weeks and weeks ago. 

But it certainly gave me my fix. It wasn't quite what I hoped it would be, especially given Togashi's involvement and the rather cute tie-in chapter in Jump that remains the most recent thing he's released, but it was certainly something I enjoyed. I am somewhat disappointed that it wasn't largely a prequel, promotional materials showing a younger Genei Ryodan and of course the manga tie-in being set in Kurapika's childhood, but it was in other ways satisfying.

Like most of the best Jump tie-in movies, it takes something that is a bit of a question mark in the actual series and expands upon it. In fact, it covers two things - Kurapika's childhood, though I have to say it rather neuters the idea of the Kurta clan as fearsome warriors, and the previous member of the Ryodan that Hisoka defeated and replaced. 

Here, we find out that former member is named Omokage, and has a rather complicated ability - to see into the minds of his enemies and create puppets of the people they know, with a great degree of their abilities and fighting prowess. These puppets have no eyes, but can steal the eyes of other people, whereupon they become more or less completed and operate on their own. He can also absorb the puppets into himself and use their powers. The trouble with Omokage conceptually is that (a) his survival means that Hisoka didn't do his job - though claims to have known he was fighting a replacement puppet and enjoyed the idea of getting to fight him again, and (b) his motivations as antagonist here are unclear. He wants to get Kurapika's eyes because they're valuable, and new eyes for his beloved doll of his little sister Retz, and there's never any real explanation for why he chose to come out of hiding and execute his plans so conspicuously just at this point in the HunterxHunter timeline. 

He is also not very visually striking, especially compared with the others in the Ryodan. He has an indifferent design that looks like something rejected from Trinity Blood, and a typical driven-mad-by-loss raving personality. More interesting is his sister Retz, who presents herself as a boy in dungarees and is later dressed up very much like Shinku in Rozen Maiden, who befriends Gon - inspiring jealousy from Killua - and then later defies her nature. She is not the best-developed character in the world, but she certainly stands out from a lot of random kid characters in Jump movies. On the other hand, she somewhat highlights this film's tendency to over-exaggerate the homoerotic bonds between both Gon and Killua and Kurapika and Leorio, taking something that is enjoyably subtle and taking it into the realms of fanservice.

That said, it's in fanservice that this film really succeeds, especially for those of us who think that the York Shin saga was the highlight of the title so far. It has Leorio and Kurapika reappear - both completely absent for the totality of the Ant arc and Kurapika only having a single-frame cameo in the Election arc - but it also has appearances from all of the original Ryodan and even Uvogin, who of course has died in the main series. Nobunaga is made to really shine here, and Hisoka even gets a chance to fight Kuroro, even if only a puppet of him. 

I can probably categorise this one as a guilty pleasure. Objectively, it's really not great - the plot is confusing, the antagonist unconvincing and lacking motivation, and the main characters get little development beyond 'these two pairs are very, very close to one another' and 'Killua is being controlled by Illumi', which of course gets largely aborted with the discovery of a v-chip-like device during the Ant arc. 


But these are characters I really, really enjoy in the first really original offering the anime has been able to offer - and since the manga is back to HiatusxHiatus, I'll take what I'm given. And feeling just a little guilty about it, I'll love it. 

Thursday, 9 January 2014

Kingdom Hearts 1.5 HD Remix - Part 2: 358/2 Days

Of course, I don't normally have Playstation games on my animation blog, but here - since this extra is not really a game, and you are just watching computer-generated figures in an animation - I feel justified.

Of all the Kingdom Hearts games, 358/2 Days was my least favourite - yes, even including Re:Coded. An overlong game of the same thing over and over, with exceptionally easy hidden bosses, an irritating angst-fest of a story, characters I have never liked and one of those horribly annoying boss fights where you win, then in the cutscene afterwards you are immediately overpowered, making you wonder why you had to do the fight in the first place. 

But the HD remix was quite a different prospect. For one thing, it was the most dramatically-improved game graphically in this HD set - though the cutscenes in the original game looked impressive for the DS, that's still quite a significant qualifier. For another, with all-new voice acting, it was the part of the project that had the most new experiences attached. And honestly, not having to play through the whole damn game again - possibly even several times if they kept the same trophy structure - was a blessing. My original plan was to play this after Re:Chain of Memories, or perhaps to watch the cutscenes up to the point when the Organization members depart for Castle Oblivion and then play the game, returning for the rest of the cutscenes afterwards - probably the best chronology of the remastered trilogy - but then I discovered that there are cards I'm not going to get in CoM if I don't get through 358/2 Days first, so I prioritised this. 

My feelings haven't changed, exactly, but I felt a lot more charitable towards the characters and the game as a whole after experiencing the story a second time. Remove the frustrating player experience and one headache is taken away, which is a major plus point, but I also have a somewhat better understanding of the idea of Nobodies in the series - when I played, I thought the hints in this direction were just the characters being misled, where by now we have learnt that in fact, the central characters' proximity to the 'hero' actually has made them recover some aspect of a heart. I was annoyed before that Nobodies had been established as a kind of heartless, incapable of true feelings, and thus the variety of feelings on display here were illusory - which is no longer a possibility. Of course, this brings about a variety of complex implications to Sora's moral path, centred on the fact that he could have subdued and rehabilitated all but the most evil of the Nobodies and through just being near them returned them to a kind of humanity, and though he could not have known this, it will feel like a horrible oversight to me that he will likely never realise and come to feel deep remorse.

This is a story conceived entirely to be tragic - to build something pleasant to revel in tearing it down. Roxas, whose fate we already know when we begin the game, is already a miserable enough character even before the development of the Riku Replica storyline leads to Xion. The set-up has Roxas and Xion unable to coexist indefinitely, each causing the other misery - at first through insecurity as they don't understand the effect each has on the other, and then later through a pointless struggle against inevitable loss. The fact that the focus then shifts to the fact that they begin as friends - and the added factor of the necessity for Xion to be entirely forgotten for the plot to continue - results in the most angst-ridden of all Square Enix's recent angst-a-thons, to the order of The World Ends With You cubed.

Yet, partly because I now know they are indeed supposed to have developed genuine humanity rather than merely acting according to memories of genuine feelings - which was the set-up - I liked all the characters more this time. I still dislike Axel and first and foremost will remember his smug, swaggering character in Chain of Memories and, indeed, Kingdom Hearts II,  but his helplessness towards the end here is actually quite appealing, and the glimpses beneath the facade his diary entries afford show there is some depth to him - overlaid, at least, on what has been established prior to this game. His actions throughout the series remain the result of his stunted, selfish personality, and I don't look forward to how Kingdom Hearts 3 will portray the restored Lea (especially in relation to Ventus, who I really don't want to become a Roxas substitute), but when his plans finally go awry and he is adrift and helpless, I could begin to sympathise with him. With Xion, her imposition on the storyline still rankles somewhat, but she is a victim - one of the purest victims any video game I've played focuses on - and ultimately a plaything of cruel men, and I found myself feeling more protective than before. I prefer this voice actress than when Kairi's steps in, and the insubstantial quality to her feeble struggle is quite moving. I also noticed that the HD version seems to highlight her facial similarities to Sora more than to Kairi, which changes the dynamic very slightly, reminding me more immediately of the impossibility of her sustaining any kind of existence.

Then there's Roxas. Roxas, who I didn't want to have to deal with at all in Kingdom Hearts II, and less still here. I have never liked Roxas - making it perhaps bizarre that I love his doppelganger Ventus so much and would consider his showing up here to reflect Braig's odd obsession with one rather unremarkable moment in what is still one of the series' best moments of foreshadowing the highlight of this whole experience. But Roxas doesn't have as much of an attitude problem here as I recall him having - and perhaps I find the adolescent outbursts more ridiculous (and therefore cute) than before, like when he bothers to get his diary out to break off into a one-line all-caps mini-rant about how he won't put up with this treatment.

It is also probably the game where Riku is the most tolerable, as a harsh yet dependable sounding-board for Xion despite their conflicts (and another adorably adolescent diary entry, from her this time). He is in a place of repentance, here, but also put into a mentor position, authoritative, standoffish and ultimately self-sacrificing - it makes a big difference from the rash brat of the first game.

Ultimately, I still think that Organization XIII was a huge mistake for the writers of the series, especially how they have dominated every game since Chain of Memories except Birth by Sleep. In DDD we discover that the whole thing was a sham anyway. As characters, they are not a compelling bunch - I find only Xigbar to be enjoyable (and Braig, who is very much the same) - the idea of them completing and then using a recreated Kingdom Hearts never feels like enough of a threat for game 2 (especially in light of Master Xehanort eventually declaring them all failures and making a new Organization XIII out of various versions of himself) and the more they are developed, the worse it is for the character of Sora - who becomes an unfeeling psychopathic butcher if you make the characters too human...though of course it has since in one of the worst plot-wriggles of the series been revealed that defeating Nobodies and the heartless formed when they were created somehow brings Somebodies back to life...as opposed to the hearts going to Xemnas' Kingdom Hearts like everyone else's. 

For all the convolution, this is a period of time the series needed to cover in some form - from Roxas' inception to his being captured and digitised by DiZ - and the sheer unrelenting tragedy is probably appropriate. The trouble is that it just seems so juvenile...in a way that, perhaps paradoxically, the cheerful adventures of Sora through Disney worlds does not.

Thursday, 2 January 2014

The Powerpuff Girls: Season V

By season 4, the Powerpuff Girls formula was wearing a little thin and getting a bit dull. I fully expected to see an episode in this season where I could go, ‘Yup, that’s where it jumped the shark’, but in fact the show-writers managed to rather exceed my expectations and as a matter of fact, I’d say that moment doesn’t come until the season 6 episode ‘A Made Up Story’, which given how close it was to the show’s end isn’t a bad stretch. Even the clips episode here is quickly subverted so that it’s quickly apparent that the flashbacks are actually all-new and often rather nonsensical snippets.

By this point, the bulk of the writers and episode directors on Powerpuff Girls are the people who will go on to write most of the episodes of My Little Pony: Friendship is Magic, though Amy Keating Rogers had yet to contribute. Lauren Faust is established enough to really be taking a back seat here, but Chris Savino has his first work in this season and helps define it, while Cindy Morrow also joins to put in some small-scale episodes in her recognisable style.

Two things, I feel, kept this season from becoming tired – one, the use of an ace long kept up a sleeve in that finally, after being in every intro sequence yet not actually having been in any episodes since their first appearance in the first ever full-length episode back in season 1, the Rowdyruff Boys make their return, coming back for a full-length episode and then later for two more half-episodes. They are an interesting counterpoint to the girls and their return is welcome, making for some very enjoyable episodes, especially when poor Bubbles has to pretend to be one of them.

The second strength is that the show falls back on its old successes of imitating other shows and styles, but picks some very unusual things to imitate. One full half-episode parodying Rocky and Bullwinkle is so-so at best, but there’s a really lovely episode that imitates both silent movies and that era’s cartoons at once, the excellent episode about judging by appearances ‘Substitute Creature’ has some brilliant pastiches of pulp comic panels, and Chris Savino makes up for the slight misfire of the Rocky and Bullwinkle episode with a cracking rock opera tribute, ‘See Me, Feel Me, Gnomey’. While of course taking its cues mostly from The Who, it also has hints of The Wall and War of the Worlds, and it is a rather bewildering and dark tale about the girls taking a wish from a sinister little gnome to rid the town of all its evil in exchange for their powers, only for the gnome to then assume the role of saviour and force have everyone suppressed and lacking individuality. The girls and their father/creator decide this is not real peace and rebel. It’s a story confusingly-told, morally ambivalent and even rather disturbing when the girls drive the little man from a branch and to his death, and never aired in the States – rumour has it because the story hinted too heavily at weighing up communism and democracy, though I find this dubious – but who cares when it has wonderful 70s synths and guitar solos and a full-on Jack Black impression from Wakko Warner voice actor Jess Harnell? It’s not quite ‘Meet the Beat-Alls’, but it’s bolder overall and another, lesser-known highlight.

Otherwise, things are largely unambitious, often just poking at the boundaries of cartoon humour without taking many risks. There’s an episode where Bubbles hears a naughty word and everyone is shocked to hear the girls saying it – so soon they fight a giant potty mouth. There’s a swipe at the far Left when the girls are prevented from stopping Mojo Jojo’s crimes because an animal protection lobby group get self-righteous and force them to stop. 

The Mayor’s stupidity is played upon – and he sounds more and more like the Ice King – with him taking over Monster Isle and being turned into a rampaging monster himself when Chemical X makes him huge. And Cindy Morrow turns in bland but entertaining episodes about bet-wetting, some adorable fluffy animals turning master criminals but nobody except the girls wanting to prosecute them on account of being so cute, and an annoying passive-aggressive dog being looked after by the girls as they try to protect him and persuade him to tell them about a crime he witnessed. The mixture of full-on weirdness, small-scale drama, repetition of old ideas and attempts to get the girls into different scenarios – including seeing caveman equivalents of them – retains the fun.


So yes, while I genuinely expected this to be quite the disappointment as a season, it actually turned out to be pretty good. 

Monday, 30 December 2013

Monsters vs Aliens

Monsters vs Aliens was largely well-reviewed, made good money – primarily in North America – and ticked most of the boxes for a lighthearted animated comedy. On the other hand, it was one of the most instantly forgettable of the animated features of the first decade of the millennium, and is nobody’s favourite, largely because it does just what it says on the tin – it has monsters fighting aliens in a light-hearted comedy based on B-movie clichés, and for that reason it will likely entertain for the duration, but break no hearts, jerk no tears and lead to no calls for a sequel (though sure, why not a spin-off series?). Because while boxes get ticked, there’s no sense of human connection, and with the point being that the monsters are nice guys all along, you don’t get the same chance at growth and affection in the likes of Despicable Me.

I didn’t bother with Monsters vs Aliens at the cinema. At the time, I have to say that I largely ignored DreamWorks animated features. Antz I can hardly remember, the first Shrek I didn’t like, I missed Madagascar and found the trailers annoying, and though I liked the look of Kung-fu Panda, I didn’t see it until 2010, two years after its release and a year after this film. Soon after, of course, there was a bit of a turning-point for DreamWorks with the lovely How to Train Your Dragon, followed by the enjoyable follow-ups Kung-fu Panda 2 and Puss in Boots, then the strange hit-with-edgy-kids-despite-not-quite-being-on-the-wider-cultural-radar that is Rise of the Guardians, and even if The Croods and Turbo have taken DreamWorks back towards the goofy, somewhat superficial side that used to define them, they remain in a good place.

But for Monsters vs Aliens, my only contact with it was a random Happy Meal toy my friends and I found at a convention in 2009 and decided was our silly mascot, especially since its inexplicable gimmick function was, upon being wound up, to vibrate and travel slowly, jerkily backwards. We named him Stig after something some random junkie/drunkard passing by said, and Stig he has remained to me until today, when we spotted the film on iPlayer and decided to watch: his real name is Link.

The first thing that struck us about the animation here was that the humans are ugly. They are designed very weirdly in the face and their movements are clunky and ungainly, save perhaps for the main character, Susan. Thankfully, this is only a problem for the opening scenes, because Susan is really the only human who has significant screen-time except for the President of the United States – played with rather too much conviction of his own funniness by Steven Colbert – and much of that is in tandem with techniques to make her look huge. For after a meteor containing ‘quantonium’ crushes her on her wedding day, she grows huge, bursting out of a building with more gusto than Alice ever managed in Wonderland, until she is a 50-foot woman. Whisked away to Area 51, she joins the government’s other classified monsters – Link, first names ‘The Missing’, who is a strange amphibian convinced of his own strength but somewhat out of shape now and the most human and approachable of the bunch as essentially an airheaded jock; cackling mad scientist Dr Cockroach, who has merged his DNA with that of the eponymous creepy-crawly, voiced by Hugh Laurie at the height of his House fame; B.O.B. the amorphous blob who lacks a brain but is stretchy and indestructible; and Insectosaurus, a bestial but loyal monstrosity seven times as tall as Susan, who I think was developed when someone joked about what Mothra must have looked like before metamorphosis.

The arrival of the aliens is neatly tied to Susan’s developing powers, for their goal is the quantonium that was behind her transformation. When no force in America can answer the threat of the initial robot invasion from the hostile aliens, it’s left to the monsters to save the day, and things start to get fun – and Susan starts to realise that maybe the life she left behind wasn’t as great as she thought it was before this life-changing event.
 
And ultimately, the film is good, but only good. It has some horrible misfires – like the Presiden’t poop joke (‘Brown alert’) and a string of homages to the likes of Close Encounters and E.T. that just feel like someone ticking off boxes on a list – but the humorous quirks of the main cast keeps then funny and likeable, the computer’s thoughts on its countdown got a genuine belly laugh from me and it was quite refreshing to see the reversal of gender stereotypes in the Renée Zellweger cameo scene. Oh, and I loved the kid from the DreamWorks logo getting abducted. 


There’s good reason for me not to rush to see this. There’s good reason I wouldn’t have been sad to miss it altogether, and looking slightly dated now, I’m sure that in 20 years it will be very seldom-revisited. But if there’s a chance to give it the hour and a half it needs with little to no inconvenience, I wouldn’t hesitate to tell someone to go for it, because while it lacks real emotional punch or any human touch, it also does what it sets out to do well. And sometimes that’s enough. 

変態王子と笑わない猫 /Hentai Ouji to Warawanai Neko /Pervert Prince and Unsmiling Cat / The “Hentai” Prince and the Stony Cat

For some reason, I had totally the wrong idea of what HenNeko was all about. I was under the impression that despite the title, it was quite a peaceful, sweet and somewhat serious drama, which was quite possibly because some defective piece of my brain was mixing it up with Usagi Drop for no reason but that both have animal names in their titles.

So starting to watch it, I was slightly surprised that it was a very silly, cutesy romantic comedy about the problems that occur when wishes made only half-seriously are granted. In other words, be careful what you wish for, as you might just get it.

This is far from a new concept in anime, and the wishes here are nowhere near as bizarre as those from Midori no Hibi or Da Capo, but HenNeko certainly has plenty of its own character. A long way from a gentle and thought-provoking drama, it is in fact a cutesy fanservice piece that tries to be somewhere in the middle of the largely realistic romantic comedies like Toradora and Chuunibyou and the zany over-the-top jokey efforts like Sumomo-mo Momo-mo or – ever my go-to silly romantic comedy anime – Rizelmine. Unfortunately, this middle ground doesn’t quite work, and it ends up being unsuccessful at doing the things either extreme manages to pull off.

The story here is that up on a hill is a stone cat statue with a rather grim expression. People make offerings to it of things they don’t need, in order to have their desires come true. Our protagonist Yokodera Youto, a perverted high school student who likes peeking on the girls in swimsuits, makes a wish to have his inner self come out more clearly, as the front he puts up is ending up with him having inconvenient responsibilities put onto him.

Meanwhile, the wonderfully-named Tsutsukakushi Tsukiko wants to be seen as less childish by wishing for her face to stop giving away all of her emotions so easily, and when they both make their wish, the mischievous cat’s mouth twists into a smile and their wishes come true – twisted, of course, into an inconvenient form. Tsukiko can no longer show any expressions whatsoever, being the unsmiling cat of the title rather than the statue, and Yokodera-kun is so unable to stop himself blabbing about what he really thinks that he quickly earns a reputation as a ‘pervert prince’.

Though initially it seems that the series has some interesting things to say about the very Japanese concept of honne and tatemae, as Yokodera gets his tatemae – façade – taken away to reveal only his honne – or true feelings. Tsukiko had trouble with her tatemae, but gains an extreme one. They do not simply swap, though, as it turns out that it is another girl, popular beauty Azusa, who gains Yokodera’s façade, going so far as to construct a fake image of herself to keep others at arm’s length.

Predictably, this mix-up soon becomes a conventional harem series. Anything interesting that could have been said about Japanese society is soon hidden beneath slapstick comedy, far too much tsundere character writing and fanservice aplenty. Not only these two girls fall for Yokodera and start to have a rivalry over him, but other anime clichés join in – random loli whose outrageous frankness can’t be sustained so she is only in it for a couple of episodes; big sister with big boobies and violent tendencies but the most dere characteristics of all the tsunderes; even the apparent lesbian with the crush on the big sister whose rivalry with Yokodera soon becomes playfully erotic. It’s tired, overdone stuff, and very little depth is added when the characters go back in time to see the truth of the sisters’ relationship with their deceased mother and why Yokodera can’t remember his past. It’s all very derivative of Key, but even more blatant and superficial, and thus bland.  

But it’s also very, very easy to watch. It’s only 12 short episodes, and it is one of the cutest-looking anime I’ve seen for years. Nice production values and adorable character designs that look more like 12-14 year olds than high school students and make this the latest loli-show-masquerading-as-high-school-romance in a way only marginally less obvious than Moetan. On the other hand, not only the girls are cutesy, but the boys too – Yokodera, like Yuuto in Chuunibyou, is a cutey to match the girls, a shota amongst the lolis, which is slightly odd but a whole lot better than the millionth Kyon clone of the decade.

Thus, I found the series a guilty pleasure. I knew it was bad, and unoriginal, and the writing was all over the place, but I still enjoyed the parade of cuteness and easy romance. Just keep your expectations very low, and you will enjoy. 

Wednesday, 25 December 2013

Le Jour des corneilles / The Day of the Crows


Here is an example of how sad it is that we in the English-speaking world are so closed off from the idea of films in foreign languages. Here is a remarkable Western animation project that cost seven million Euros, was funded with money from France, Belgium, Luxembourg and Canada, has a roaring performance from a big name like Jean Reno, and contains many very remarkable elements that simply don't make it into American feature-length animation or, indeed, Japanese anime. Films like TekkonKinkreet can come along that stand out remarkably, but they will have a very different, far less gentle quirkiness to them. For The Day of the Crows is characteristically, recognisably French, and benefits immeasurably from that.  

And for all it's ignored by English-speaking territories - for all, very possibly, it's purposely kept that way because the French have no interest in marketing outside the lands that speak French, rather pretending that all they have to offer is Code Lyoko and Totally Spies - the best French animation is in a good place. Though I long for Kerubim to end and Wakfu to return, Ankama remain the studio doing the best things in Flash (and yes, I include Ponies in that), the lazy A Cat in Paris actually did get marketed to the US to an extent after its Oscar nomination, and though I still wish they'd chosen another animation form, I continue to enjoy the second season of The Mysterious Cities of Gold

But Le Jour des corneilles stands apart from even those properties. Not necessarily better, but interesting in a very different way. It is less accessible, less obvious, less immediate. More challenging, more artful, and very much my sort of thing. And - perhaps reflecting that it is less obviously marketable - it is hard to find much information about, having only a French Wikipedia page (thankfully very easy to read with my lacklustre grip of the language). I must be grateful, then, for The Internet, that merry place where people can talk about properties others may not have heard of. It was following discussions of Wakfu and Mystérieuses Cités on Plus4chan that I found out about this - and where I had previously found out about Leafie, just so we're clear it's not all based on French-language works. 

I consider Le Jour des corneilles something of a gem. It thrusts you into a barely comprehensible world at first, where we are not sure what time period the piece takes place in, or what country, or what world. A scrawny, feral boy - never named - lives with his enormous brute of a father in the forest. The boy is not strong, but is quick and skilled, easily able to hunt and to help his father, who is a forest-dweller very capable of taking care of himself. Things become even weirder as we see that the boy also speaks with mute forest spirits, unsettling beings with human bodies but animal heads, wearing fairly modern clothes - of a hundred years ago, perhaps two. One of them he calls his mother, while others help him with his problems. One day, his father is badly injured while railing at a storm, and to help him, the animal spirits lead the boy out of the forest - the 'outre-monde' where his father says people disappear never to return. 

Outside the forest is a town, and it soon becomes apparent that this is not some post-apocalyptic world or fantasy, but that the father is simply a half-mad pariah from the nearby town, and the boy is more or less feral because of no contact with civilisation. He manages to find a doctor, who treats injured soldiers - perhaps giving a firm setting I'm afraid I couldn't definitively call - and drags his father in for treatment. Here, the boy has human contact for the first time, and when the doctor ropes in his daughter to keep the boy out of the way during an operation, an unlikely bond comes about - yet a rift between father and son is created. 

Though there are some stretches - one must accept the idea of the spirits of the dead lingering, and believe that a forest boy can establish a bond with a crow that extends to it doing him favours and even speaking rather like Pichu in Les Mystérieuses Cités D'Or - but this film thrives rather brilliantly on presenting fantastical, seemingly inexplicable things and then making them rational, and fitting them into what is essentially a realistic, even stark world view. The heart of this story isn't strange animals - though they do give a very, very beautiful climactic scene to this animation that wouldn't have worked in any other medium - but the story of lovers torn apart by disapproving parents, madness, bitterness and petty small-town politics. It is sophisticated and elegant in a way few animations are - which will also no doubt have critics claiming it has no audience. 

Admittedly, it is not made to be pretty. It is not meant to be - it is making a point about outcasts and the possibility of nobility in the ugly and base. But I did have problems with the design of the main, feral boy. He looks very much out of a French comic book, like Tommy Pickles from Rugrats redrawn by Astérix artist Albert Uderzo, but I think the film would have been a better commercial prospect and more immediately accessible if a design could be found that was still wild and feral-looking while also being a bit...well, cuter. With the adults so absolutely perfectly-designed, especially the father, the wicked old woman and the doctor, it's a shame that the fils just didn't quite seem right, and the same for the little girl he befriends. 


But at the heart of this film is its story, and that is done quite brilliantly. The pacing of the revelations is pitched exactly right and the lack of easy answers is refreshing. This is a film of mature animation, with challenging ideas, strange and unique visuals and no regard for conventions of comedy or action in animation. For that reason, it will go all but ignored worldwide, and that strikes me as real shame.